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King's Quest: Chapter 2 - A Rubble Without a Cause

King's Quest: Chapter 2 - A Rubble Without a Cause

The Odd Gentlemen, Sierra Entertainment

King’s Quest - Rubble Without A Cause is the second of five chapters in the new, critically acclaimed reimagining of the classic King’s Quest game series. In this latest adventure, King Graham takes players back to his first test as ruler of Daventry. When a mischievous horde of goblins takes his kingdom hostage, a newly crowned and woefully unprepared Graham must rise up to free his people and prove himself the leader he was destined to become. Will Graham and his friends unearth a way to escape their rock-brained captors? Will he take for granite everything he learned as an adventurer? Does he have the stones to reclaim his mantle and lead his kingdom to safety? Will the hat make it out ok? It’s time to tell your story.

AdventurePoint-and-clickPuzzle
Carcassonne

Carcassonne

Sierra Entertainment, Microsoft Game Studios

Carcassonne starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities. A part of a game board after several turns.After placing each new tile, the placing player may opt to station a piece on a feature of that newly-placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile. The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.

Card & Board GameStrategy
World in Conflict: Complete Edition

World in Conflict: Complete Edition

Massive Entertainment, Sierra Entertainment

World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games. During a game, players are given a pre-determined amount of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again. In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right hand corner contains the expandable reinforcement procurement list. The mini map is in the bottom left hand corner, while the bottom right hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360 degree camera.

Real Time Strategy (RTS)Strategy
The Simpsons: Hit & Run

The Simpsons: Hit & Run

Radical Entertainment, Vivendi Universal Games, Sierra Entertainment

Strange wasp-shaped spy cameras, shady black vans lingering about, and a brand new flavor of Buzz Cola that everyone seems a bit too excited about. What could it all mean? Find out as you take to the streets as America's most beloved dysfunctional animated family: The Simpsons! In this timeless action-adventure game, you can work to uncover the conspiracy taking place in Springfield while playing as these beloved characters. As you progress through the game, you'll explore 3 unique areas of Springfield made up of many locations from the show. You can ride around in style with a memorable array of vehicles from the show or take a walk around on foot. You'll stumble into adrenaline-pumping story missions, take part in some fast paced street races and help out some of the townsfolk in bonus missions. Around every corner there's pesky wasps to be destroyed, collector cards to find and secret gags to uncover.

AdventurePlatformRacing
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

Sierra Entertainment

Passionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again?

AdventurePoint-and-clickPuzzle
Leisure Suit Larry 6: Shape Up or Slip Out!

Leisure Suit Larry 6: Shape Up or Slip Out!

Sierra Entertainment

Shape Up or Slip Out! is the fifth game in Al Lowe's Leisure Suit Larry series. All the events from the previous games are forgotten. Larry is once again single, and again his goal is to capture the interest of various ladies. By sheer coincidence, Larry finds himself on a TV Game Show called "Stallions". He wins a weekend at the Spa Resort, La Costa Lotta. Naturally, there are some beautiful women in the spa who are just dreaming about such a wonderful, handsome man as Larry! Uh... or is it really so? It is the player's goal to find out! This instalment focuses more on conversations with women and puzzles than on the storyline. The entire game is spent at La Costa Lotta. There are plenty of traditional inventory-based puzzles to solve in the game. Larry can die, but the player is allowed to try again every time that happens, without the need to restore a saved game. This is also the first Larry game with SVGA graphics, and voice-overs in the CD version.

AdventurePoint-and-click
Empire Earth

Empire Earth

Stainless Steel Studios, Sierra Entertainment

Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.

Real Time Strategy (RTS)Strategy
SWAT 4

SWAT 4

Irrational Games, Vivendi Universal, Sierra Entertainment, Livedoor, Activision

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

ShooterStrategyTactical
The Incredible Hulk: Ultimate Destruction

The Incredible Hulk: Ultimate Destruction

Radical Entertainment, Sierra Entertainment

The Incredible Hulk: Ultimate Destruction, released in 2005, is an action-adventure video game developed by Radical Entertainment and published by Vivendi Universal Games (VU Games). The game centres around the Marvel Comics superhero, the Hulk, and features an open world with destructible environments. The storyline depicts the Hulk being unconsciously guided by his human alter-ego, Bruce Banner, and his psychotherapist, Leonard Samson. They influence him to construct a device aimed at healing Banner's psyche and preventing the emergence of a darker personality. In addition to progressing through the main narrative, players can undertake side missions and acquire new abilities for the Hulk.

Hack and slash/Beat 'em up
50 Cent: Bulletproof

50 Cent: Bulletproof

Genuine Games, Interscope, High Voltage Software, Vivendi Games, Sierra Entertainment

Take on the role of 50 Cent as he gets caught in a web of corruption, double-crosses and shady deals that lead him on a bloody path through New York's drug underworld. Working with the unlikeliest of allies, the streets heat up as 50 takes on the most dangerous crime families in the city, uncovering an international conspiracy with devastating implications. Intended exclusively for mature players, this unapologetically violent game features the monetarily monikered rapper in its starring role, as a streetwise tough seeking revenge against a mysterious gang of thugs that filled him with lead and left him for dead. The hero can gain access to a variety of firearms and other weapons, and can learn more than 25 deadly reversal moves. In the third-person shooter style of the popular 128-bit generation Grand Theft Auto games, players follow a series of missions that lead them through the game's storyline. Bulletproof features previously unreleased music and video by 50 Cent, and the game allows players to set up their own music and video play lists of this included material. The voices and likenesses of other famous musicians portray supporting characters, including Lloyd Banks (lock pick), Tony Yayo (demolitions expert), and Young Buck (weapon specialist) as members of 50's G-Unit posse, Eminem as the "shady" Detective McVicar, and rap music luminary Dr. Dre as the wizened back-alley arms dealer Grizz.

Shooter
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