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Crash Tag Team Racing

Crash Tag Team Racing

Radical Entertainment, Vivendi Universal Games, Sierra Entertainment

After being humiliated yet again by Crash Bandicoot at the end of Crash Twinsanity, Cortex returns to his evil scheming in his dilapidated Iceberg Lair. He stumbles across a newspaper article regarding the closure of Ebeneezer Von Clutch's condemned racing arena. He hatches a sinister plan to challenge Crash to a seemingly friendly race competition... with plans of crushing the hapless bandicoot under the ruins of the hazardous racetrack! Will the evil doctor's plans be the end of our furry hero? In Crash Tag Team Racing, players can clash their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive, or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.

ArcadeRacingSport
Crash Boom Bang!

Crash Boom Bang!

Dimps, Vivendi Universal Games, Sierra Entertainment

Crash Boom Bang! is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006,[1] in Europe on October 27, 2006, and in Australia on November 2, 2006.[3] It is the only game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America. It was also the final game in the series to be released in Japan. Crash Boom Bang! is the first game to be released exclusively for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.

PuzzleQuiz/Trivia
Donald Duck's Playground

Donald Duck's Playground

Sierra Entertainment

Donald’s mischievous nephews - Huey, Dewey, and Louie, would love to have a playground of their own. You can help kind-hearted Uncle Donald build them one. MATCHING SKILLS Your child will enjoy working at four different. entertaining jobs along with Donald, earning the money needed to buy playground equipment. Whether managing the produce stand, stocking toy store shelves. or sorting cargo at McDuck Airlines, your child will be challenged to recognize and match shapes. colours, and letters. CHANGE-MAKING With their earnings, players may buy equipment and construct a playground of their own design. Your child will find everything from swings to monkey bars in either the general store, the hardware store, or the junk shop. With each purchase. your child will develop a better understanding of money-handling. LOGICAL THINKING Operating the junction switches of the Amquack Railroad. players direct the Amquack Special to any of the eight towns within Duck County. When directed to the specified town, the Special picks up or delivers packages. Players earn money for each package delivered - the reward for quick and clear thinking.

PlatformSimulator
Sorcerian

Sorcerian

Nihon Falcom, Sierra Entertainment, Victor Musical Industries, Sega Enterprises, Ltd., Takeru

Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow behind in a manner similar to the Options in the arcade shooter Gradius (1985). Sorcerian also employs class-based puzzles, such as using a high-strength character to force open doors. All the characters have a default starting age of 16. Each time a player begins a new scenario, a year passes by, while additional time passes by in towns as a character goes through training or enchants items. The characters age at different rates depending on their race, with humans reaching old age at 60, dwarves at 100, and elves at 200. Upon reaching old age, for every year that passes, a character can die permanently at a random time. There is also an “Advance Time” to speed up the flow of time. Another new feature of Sorcerian was its episodic format that extended across various expansion packs. Besides the default fifteen scenarios that come with the game, there were a number of additional scenario packs released. The aging system was created with the additional scenario packs in mind.

AdventurePlatformPuzzleRole-playing (RPG)
The Legend of Spyro: The Eternal Night

The Legend of Spyro: The Eternal Night

Krome Studios, Sierra Entertainment

The Legend of Spyro: The Eternal Night is a 3D action platformer which takes place right after the events at the end of The Legend of Spyro: A New Beginning. Players control Spyro as he searches for his friend Cynder. Initially, he has lost all of his different breath powers from the first game, but he gradually recovers the ability to breathe fire, ice, earth and electricity. New to this game is the ability for Spyro to slow down time using his newly-learned 'Dragon Time' ability. While the game has some basic puzzles involving pressing switches, the main focus is still around fighting. Spryo's primary attack is his headbutt, but he can also use his assorted breaths to defeat foes provided that he has enough magic power. He also earns blue gems from defeating foes which will allow him to level up his powers.

AdventurePlatform
Aliens Versus Predator 2: Primal Hunt

Aliens Versus Predator 2: Primal Hunt

Third Law Interactive, Sierra Entertainment

Aliens Versus Predator 2: Primal Hunt chronicles the initial breach leading up to the events in Aliens Versus Predator 2, specifically, the destruction of Research Pod 5. The story takes place across nine total mission, with three per species (Predator, Predalien, and Corporate). Each of the three playable characters is out to retrieve a mysterious artifact with the power to confuse and repel the Aliens. New features in the game include the ability to play as a tougher Predator-Alien hybrid in single and multiplayer, a new "energy flechette" weapon for the Predator, and a new 360-degree motion tracker and deployable sentry guns for the humans. Multiplayer includes four new Deathmatch maps and the ability for the Predator to activate a short range self-destruct bomb when nearly defeated. A copy of the original Aliens Versus Predator 2 is required to play Aliens Versus Predator 2: Primal Hunt.

Shooter
Goblins Quest 3

Goblins Quest 3

Coktel Vision, Sierra Entertainment

It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that weren't enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments. Goblins Quest is the third entry in the Gobliiins series. Like its predecessors, it is a puzzle adventure game with the emphasis on solving complex tasks confined to smaller areas rather than on exploration. Most levels occupy more than one screen and allow limited navigation between different areas. As the reduction of the title to a single "i" implies, this installment only features one controllable goblin. However, at various points of the game Blount will require assistance from other player-controlled characters such as Chump the parrot, Ooya the magician, and Fulbert the snake. In addition, Blount's own spontaneous transformation into a werewolf may affect the solution of some puzzles. The hero will also undergo a few other mutations and drastically change his size during the course of the game.

AdventurePoint-and-clickPuzzle
The Legend of Spyro: The Eternal Night

The Legend of Spyro: The Eternal Night

Amaze Entertainment, Griptonite Games, Sierra Entertainment

The Legend of Spyro: The Eternal Night is a 3D action platformer which takes place right after the events at the end of The Legend of Spyro: A New Beginning. Players control Spyro as he searches for his friend Cynder. Initially, he has lost all of his different breath powers from the first game, but he gradually recovers the ability to breathe fire, ice, earth and electricity. New to this game is the ability for Spyro to slow down time using his newly-learned 'Dragon Time' ability. While the game has some basic puzzles involving pressing switches, the main focus is still around fighting. Spryo's primary attack is his headbutt, but he can also use his assorted breaths to defeat foes provided that he has enough magic power. He also earns blue gems from defeating foes which will allow him to level up his powers.

Hack and slash/Beat 'em upPlatform
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