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Publisher: SSI (Strategic Simulations, Inc.)
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Curse of the Azure Bonds

Curse of the Azure Bonds

SSI (Strategic Simulations, Inc.)

Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds. Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Ravenloft: Stone Prophet

Ravenloft: Stone Prophet

DreamForge Intertainment, SSI (Strategic Simulations, Inc.)

A space-time portal has suddenly appeared, and two brave adventures entered it. It led to Har'Akir, a scorched desert populated by vicious creatures who hold the few peaceful settlements in fear. The only way to escape this wretched place is to find the Stone Prophet, a wall of a obelisk with mysterious hieroglyphs written on it. The adventurers must find the path that leads to the Stone Prophet, but the cursed mummy of the ancient pharaoh Anhktepot is watching every step they make... Ravenloft: Stone Prophet is a sequel to Ravenloft: Strahd's Possession. It utilizes the same graphical engine and gameplay system. Like its predecessor, character creation and combat follow the Advanced Dungeons & Dragons role-playing rules; exploration and combat are viewed from first-person perspective, and the battles occur in real time. The player can import two characters from the previous game, or create two new ones. Up to four additional characters can be met in the game world and recruited to the party. The Egyptian-like desert setting of the game has brought an additional gameplay element: the necessity of regularly drinking water. The heroes must always carry enough water with them when they venture into the desert, or cast water-creating spells.

AdventureRole-playing (RPG)Strategy
Eye of the Beholder III: Assault on Myth Drannor

Eye of the Beholder III: Assault on Myth Drannor

SSI (Strategic Simulations, Inc.)

Eye of the Beholder III : Assault on Myth Drannor is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in and around Myth Drannor, located in TSR's Forgotten Realms game world. Everything in Eye of the Beholder III is from your point of view . Watch the trees pass by as you move through the forest around Myth Drannor . Pick up items and take them with you. Open doors with keys, by pressing buttons, or by pulling release levers. See monsters draw nearer to you and close in for battle . Attack with the weapons your characters have in their hands. Cast spells with your clerics' or paladins' holy symbols and your mages' spell books . Those in the front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells, ranged weapons (such as bows and slings), and polearms.

Real Time Strategy (RTS)Role-playing (RPG)
The Great War: 1914-1918

The Great War: 1914-1918

Blue Byte Software, SSI (Strategic Simulations, Inc.)

A turn-based strategy game set in World War I, using a similar engine and gameplay system as Battle Isle. Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences that can be turned off or on depending on a player's choice. Terrain affects the performance of units during battles adding a little variety factor. The more damage a unit causes to opponents the more experienced it becomes. It has a huge influence on its accuracy and strength. Units have different weapon and movement range depending on the type and the purpose of the unit. Different units are introduced as the game and war progress with more air and sea battles later on. Maps are filled with depots where a player can repair damaged units and factories where units can also be produced. During the game, seasons change with an impact on the terrain and the battles.

StrategyTurn-based strategy (TBS)
Carrier Strike

Carrier Strike

SSI (Strategic Simulations, Inc.)

Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing. What makes Carrier Strike a challenging game, though, is the balancing act you'll be required to perform as the area commander over all the actions a carrier is capable of during war. Eventually, once you've found your targets, you'll quickly find yourself hip deep in the dizzying tasks of assigning combat air patrols for defense of your task force, managing weapons load-outs and fueling of various types of aircraft, giving orders for searches or air attacks, monitoring other ships and generally just holding the whole ball of wax together. All of this is accomplished through a turn-based system where each turn equals twenty minutes of real time. This becomes a factor in some operations and can lead to confusion or wasted blocks of time if your coordination skills are lacking. The hardware in Carrier Strike mirrors the actual weaponry, ships and planes that were used in the South Pacific during WWII. Outside influences such as the introduction of better radar and the slow decline of the enemy's pilot efficiency are realistically phased in during the game. Fortunately, the interface is fairly simple and easy to use since you'll need all your time coordinating events. Ultimately, Carrier Strike will appeal to those war gamers who bask in statistics and a realistically based war machine. Those looking for flashy graphics and killer cut scenes won't find them here. Be prepared for a logistical and strategic exercise when in command of your Carrier Strike. Fast thinking and calm nerves will be a plus when faced with operating elevators bringing aircraft up to the deck while under heavy enemy fire and at the same time coordinating their missile and bomb loads, take off and mission orders. Selecting the appropriate aircraft and weapons based on what your search planes find requires precise scheduling and prompt decision making. Carrier Strike offers an accurate, enjoyable simulation of carrier warfare in the South Pacific.

SimulatorStrategy
War of the Lance

War of the Lance

SSI (Strategic Simulations, Inc.)

War of the Lance is presented in a top-down view. In single player mode, the player plays the Whitestone side to fight the evil forces of the Highlord (controlled by the computer). In a two-player game, the second player will play the Highlord forces. This game is a turn-based strategy game. The player controls various units and heroes of an army against enemy forces. The game can be won in two ways. The player can win by controlling the enemy capitals (Highlord capital is Neraka and the Whitestone capitals are the four Knight countries (Solanthus, Caergoth, Gunthar, and Northern Ergoth) plus the Clerist Tower near Palanthus. If neither side can capture the enemy capitals by the end of the game (which is Mar/Apr 354), the side with more points (calculated from the size of their forces) wins. Each game year has 5 turns.

AdventureStrategy
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