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Publisher: SSI (Strategic Simulations, Inc.)
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Serf City: Life is Feudal

Serf City: Life is Feudal

Blue Byte Software, SSI (Strategic Simulations, Inc.)

A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others. The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones). Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost. The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.

Real Time Strategy (RTS)SimulatorStrategy
Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

SSI (Strategic Simulations, Inc.)

The frigid valleys of the Dragonspire Mountains echo with the desperate plea of terrified miners: "Heroes of the Forgotten Realms, save us from evil!" Unwittingly digging in unhallowed ground, they have disturbed an ancient vault and released its terrible content. Scores of horrific creatures now infest the mine shaft - and threaten to escape into the world above! You and your heroes must find the way to contain this scourge. All hope depends upon your ability to unravel the age-old mysteries surrounding this evil infestation. Secret of the Silver Blades improves on the award-winning game system used in Pool of Radiance and Curse of the Azure Bonds. Continue your exciting saga in the FORGOTTEN REALMS’ game world - transfer your characters from Curse of the Azure Bonds. Or create all-new characters. Either way, explore the largest 3-D adventuring expanse ever in an AD&D computer game. Battle monsters you've never before encountered. Use higher character levels, and invoke new, wondrous spells. All this plus spectacular graphics add up to unequalled excitement in AD&D computer fantasy role-playing!

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Shadow Sorcerer

Shadow Sorcerer

U.S. Gold, SSI (Strategic Simulations, Inc.)

Shadow Sorcerer is a tie-in with the Dragonlance series of novels. The player controls a party of four adventurers that have just rescued 800 slaves and must shepherd them through the wilderness before the evil Dragon army catches up with them. There are three levels to the game: -Strategic, where the player must move the refugees safely through the wilderness. - Tactical, where the party explores dungeons and other areas of interest, searching for information and treasure to assist the escape. - Political, where the players must deal with the refugee leaders and convince them to continue following the party. All three take place in real-time with the evil dragons constantly on the adventurers' heels slowly picking off the escapees.

AdventureRole-playing (RPG)Strategy
Phantasie II

Phantasie II

SSI (Strategic Simulations, Inc.), Bothtec, Inc.

In 1986, SSI published the next part of the series, Phantasie II. Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb. Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from Phantasie I to this sequel. The manual included in Phantasie II was identical to the one included with Phantasie, plus a small card explaining the differences. Computer Gaming World noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "the infamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.[

AdventureRole-playing (RPG)
Cartels & Cutthroats

Cartels & Cutthroats

SSI (Strategic Simulations, Inc.)

The buck stops with you! Here's a business game that puts you in charge of your very own multi-million dollar corporation. You'll get a real taste of power and money, but it's not going to be easy. You'll also have to deal with all the responsabilities and headaches that come with such a prestigious position. Your decisiveness will be sorely tested: Do you need to form price cartels or engage in cutthroat competition? Can you react to a competitor's advertising "blitz" before you lose the competitive edge? Will you decide to automate your factories in order to cut production costs and risk labor's wrath? How will you handle labor demands during profitable years? What steps will you take when productivity declines during recessions? The proverbial buck certainly stops with you. But think of the rewards! Do your job right and you may make megabucks! Developed by two professionals - one in systems simulation and the other with a master's degree in business administration - C&C provides a full range of options, from an easy-to-play game for beginners to an advanced version that'll stump even experienced businessmen. This game is so much fun you may overlook its use as a superb educational tool. Designed for one to six players - with the computer playing up to five positions if you want - CARTELS & CUTTHROATS will prepare you to take on the "real world"!

SimulatorStrategy
Imperialism II: Age of Exploration

Imperialism II: Age of Exploration

Frog City Software, SSI (Strategic Simulations, Inc.)

About: The New World lies open before you, ripe for the taking. You must skillfully parlay discovery into riches and gather enough power to dominate Europe’s political landscape. Combining elements of resource management, economic trade, exploration, diplomatic wheeling-and-dealing, and military conquest, Imperialism 2: The Age of Exploration challenges you to leverage New World wealth into Old World dominance. To achieve world domination, you would be wise to employ a web of intricate strategies and plans within plans. If diplomacy is the order of the day, dispatch envoys to nurture critical trade agreements and treaties while deploying spies to sabotage your enemies. If you grow tired of the intrigues and double-crossings that are part and parcel of the diplomatic way, build a mighty war machine with an unquenchable thirst for conquest. Skillfully maneuver your nation and don’t forget: the object is to unite all of Europe under one flag - YOURS!

StrategyTurn-based strategy (TBS)
Alien Logic

Alien Logic

Ceridus Software, SSI (Strategic Simulations, Inc.)

In the 21st century, human beings have all but destroyed their home planet Earth. Surviving humans found a shelter on a planet called Jorune. A civil war errupted, humans fighting the indigenous population; eventually, peace was achieved, and the various races found a way to co-exist with each other... all except one. The Shantha, one of the most ancient and powerful races on Jorune, adepts at the magical art of Isho, were not satisfied with the shape the planet has taken. 3500 years later, one of them, known as the Red Shantha, began attacking human settlements. The hero of the game is one of the villagers who have survived Red Shantha's attack. Having found the way to master Isho, the hero must rescue his friends and explore the planet, searching for the source of evil. Alien Logic is based on the Skyrealms of Jorune role-playing system. The player takes control of one character; there is no party in the game. While there is a story to follow, much of the game is open-ended, dedicated to exploring Jorune, searching for items, precious crystals (which increase the hero's parameters), and fighting enemies. The exploration mode uses a side-scrolling perspective; the player can switch to combat mode when an enemy is nearby. Combat takes place on the same screen as exploration, and is action-based. Combat relies heavily on magic (Isho); casting spells deplete the Isho bar. Spell sequences are called dyshas, which can be offensive or defensive. Preparing dysha combinations beforehand and then using them on the enemies (by clicking on them) is an essential combat strategy.

AdventurePuzzleRole-playing (RPG)
Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

SSI (Strategic Simulations, Inc.), Tec Toy

It's 2456. Earth is under the control of NEO now, but the shadow of RAM is still present. Occasional attacks by RAM military are explained away as "acts of overanxious officers and "unfortunate lapses of judgement." NEO scrambles to rebuild a shattered planet and build the forces required to fend off the RAM attack it feels is inevitable. "Buck Rogers!" The name is everywhere. "Buck Rogers and NEO victory at Gauntlet- Vid at eleven." The Video Network News, people talking on the streets of old Earth, even in the furthest asteroid outposts--Buck Rogers and NEO are everywhere. There is a feeling of hope now. After years of domination, RAM no longer holds old Earth, and NEO is finally able to make a real stand against the corporate behemoth. Victories, real and exaggerated, boost NEO confidence daily. NEO ranks are swelling with new recruits -young people who never before felt they could make a difference. Your team is assembled from those ranks. Each member has made his or her way to Chicagorg with plans to join the war against RAM supremacy. Each has visions of great victories, glory, and lasting fame--like Buck Rogers.... To play Countdown to Doomsday, you must make characters and band them together into a team. The team must have a variety of talents and skills to survive and finally succeed.

AdventureRole-playing (RPG)
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