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Publisher: Brøderbund Software
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Prince of Persia

Prince of Persia

Brøderbund Software

The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.

AdventurePlatformPuzzle
Spellcraft: Aspects of Valor

Spellcraft: Aspects of Valor

ASCII Entertainment, ASCIIWare, Brøderbund Software

Robert is just an ordinary guy - or so he thought before he received that fateful letter from a relative in England. Arriving at the mysterious Stonehenge, Robert is teleported to Valoria - a magical world populated by legendary monsters and wizards. And that is precisely what Robert has to become (a wizard, not a monster). Can he survive battles against evil creatures in the seven elemental realms of Valoria? Spellcraft: Aspects of Valor is a strategy game based on spell creation and large-scale battles. Creating spells is a complicated process that involves finding components (powders, stones, jewels, etc.), mixing them according to a formula, and saying the magic word. Using a wrong formula will result in the player character's death. Besides the traditional attack and defense spells, the player can also create magic that modifies the terrain, and summon creatures that fight on the protagonist's side.

AdventureRole-playing (RPG)Strategy
Arcade Game Construction Kit

Arcade Game Construction Kit

Brøderbund Software

Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.

ArcadePlatform
Karateka

Karateka

Jordan Mechner, Brøderbund Software, Dro Soft, Soft Pro International, Atari Corporation, DotEmu

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

FightingHack and slash/Beat 'em up
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