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Leander Edler-Golla, GWorks

Physics-driven ski game with fully simulated bodies and flexible skis. No trick buttons. Control, timing, and motion earn every move. Full customization, tunable physics, community maps, multiplayer.

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About This Game

What is it?

A physics-driven ski game focused on control and realism:

  • Fully physics-based character and ski simulation

  • Free, analog-style controls that are hard but intuitive

  • Tricks are earned through motion and timing, not button combos

  • Realistic body dynamics for setting tricks

  • Full collision with terrain and objects

  • Flexible, physically simulated skis

Current State

The project is in active development. Patreon-supported playtesting and early access are planned.

Planned Features

  • Deep Customization: clothing, skis, poles, custom grabs & stances

  • Extensive physics and feel tuning options

  • Community-made custom maps

  • Multiplayer

  • Snowboards & Monoski