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Publisher: Xicat Interactive
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11 games
Iron Aces

Iron Aces

Marionette, Xicat Interactive, Global A Entertainment

Iron Aces is fictional World War 2 flight simulator. What that "fictional" means is that great liberties have been taken with the historical accuracy of the world and events. The most obvious point is that although most planes come from real World War 2 aircraft, the theatre of operations is a bit unique; The four major sides to the conflict (American, British, German, Japanese) are all fighting one another over a group of islands somewhere in the Pacific. Thus each of these nations is represented in close proximity and in direct conflict to one another. The gameplay takes place over a series of single-player flight missions in which your American pilot will fight against the Axis forces and ally with the British. The majority of the missions take place in the air against other aerial targets.

Simulator
Black Belt Challenge

Black Belt Challenge

Lost Boys Games, Xicat Interactive

The lost pages of the Book of Zero must be found, and you're just the brave warrior to take the job. Unfortunately, finding the pages will mean facing a number of deadly enemies, and you've got nothing but your bare hands and a black belt--to fight with. A truly amazing handheld fighting game, BLACK BELT CHALLENGE blends a powerful story with state-of-the art fighting to create a masterful combative experience like no other. Your choice of character will determine your motive for completing the Book of Zero, and each fighter will bring a different skill set to the arena. The game offers up a variety of modes to ensure high replay value and a huge fun factor. Packed with killer combos, incredible character animations, intuitive controls, and a series of great story lines, BLACK BELT CHALLENGE is sure to spawn a few sequels and imitations. Play against the computer or fight a friend.

Fighting
Metal Dungeon

Metal Dungeon

Panther Software, Xicat Interactive

Metal Dungeon (メタルダンジョン?) is a turn-based role-playing video game developed by Panther Software for Microsoft's Xbox game system. The game takes place in a fictional alternate reality where countries have access to highly advanced magitechnology. In the process of creating monsters with this technology using an ancient creature named "The Gods of Magic"; it broke free of its bonds and took control of the secret facility and proceeded to slay all of the research team and arm the compounds defenses. The player is a commander in charge of the Cyborg Enforcer Teams sent into the dungeon to reclaim it. The game featured 100 levels of randomly generated maps, the first ten being the games main story mode. The other 90 were extended play for players wanting to continue playing with their strong characters. Game play[edit] As the game starts, you create a team of Enforcers for your expeditions into the dungeon, with the option to create over 40 total. When creating your characters you are given the ability to alter height, sex, ethnicity, weight and hair style as well as given a choice between the Fencer, Caster, Analyzer, Striker, or Broader classes; Each falling into a Dungeons and Dragons styled role. Several Advanced classes were available by finding Class Chips in the dungeon and applying them to your characters. Once inside the dungeon, the players team must move around, find monsters and equipment while leveling up. A major point unsaid in game is that you are not expected to be able to beat a level's boss on the first time entering the level; as you could only allocate level up points while out of the dungeon. Dungeons were randomly generated, most adhering to a typical design that made the map seem less random then it was. Each level has a control room that could possibly be locked, holding a boss monster that must be defeated to win the level and unlock the next one. Fencer Fighter class that could use Hammers or Swords and had the rare chance of performing a move like a Final Fantasy "Limit Break" that would damage all enemies at once. Analyzer Ranged class. Without an Analyzer in the party, the player is unable to know how much health enemies have and their current HP amount. Analyzers used firearms ranging from laser beams, to machine guns, to rocket launchers that all shared the same in game model. Caster Basic Spell Caster that could be wired with a variety of Spell Chips either bought from the in-game shop or found in the dungeon. Each spell had a number of charges that had to be refilled by visiting the surface. Casters automatically blocked until the player told them what spell to use. Broader The Jack-Of-All-Trades class that had a flat rate for all skill gains at the expense of leveling up extremely slowly and was reserved for advanced players that foresaw spending a large time grinding. Striker A barbarian class that used combat gloves as their weapon. Each strike had a rare chance of instantly killing a non-boss enemy. Reception[edit] Metal Dungeon was rated very poorly for its simple game play, transparent story, and character creation system. The game's setting turned it into a cult classic near instantly for its magic-punk stylized world. The only two male African American skins available looked exactly like

Role-playing (RPG)
Ballistics

Ballistics

GRIN, Triotech Amusement, Linux Game Publishing, Xicat Interactive

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech Amusement. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes. The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 Series of graphics cards. Critical reaction was generally favourable, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

ArcadeRacingStrategy