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Publisher: Victor Musical Industries
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19 games
Sorcerian

Sorcerian

Nihon Falcom, Sierra Entertainment, Victor Musical Industries, Sega Enterprises, Ltd., Takeru

Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow behind in a manner similar to the Options in the arcade shooter Gradius (1985). Sorcerian also employs class-based puzzles, such as using a high-strength character to force open doors. All the characters have a default starting age of 16. Each time a player begins a new scenario, a year passes by, while additional time passes by in towns as a character goes through training or enchants items. The characters age at different rates depending on their race, with humans reaching old age at 60, dwarves at 100, and elves at 200. Upon reaching old age, for every year that passes, a character can die permanently at a random time. There is also an “Advance Time” to speed up the flow of time. Another new feature of Sorcerian was its episodic format that extended across various expansion packs. Besides the default fifteen scenarios that come with the game, there were a number of additional scenario packs released. The aging system was created with the additional scenario packs in mind.

AdventurePlatformPuzzleRole-playing (RPG)
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Sculptured Software, Victor Musical Industries, Konami, Cross Media Soft, Accolade

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a golf-simulation video game developed by Sculptured Software, and published by Accolade in 1988. The game features simulations of eighteen holes from renowned golf courses in the United States, Scotland, and England: Four from Augusta National Golf Club, three from Pebble Beach Golf Links, three from the Old Course at St Andrews, two from the Riviera Country Club, two from Baltusrol Golf Club, one from Oakmont Country Club, one from Merion Golf Club, one from Muirfield, and one from Royal Lytham & St Annes Golf Club. In addition, the game contains simulations of two complete Nicklaus-designed 18-hole courses: The Castle Pines Golf Club and The Golf Club at Desert Mountain. It also bears the name and likeness of American professional golfer Jack Nicklaus. Less than two years before the game's publication, Nicklaus won the final major golf championship of his career: the 1986 Masters Tournament. Augusta National Golf Club hosted the tournament. Players can compete against Nicklaus as a computer opponent, or any of eight other computer opponents of varying skill levels. Jack Nicklaus' Greatest 18 Holes of Major Championship Golf was a commercial success for Jack Nicklaus Productions and Accolade. The two companies developed it into a video game franchise, and Accolade published numerous adaptations and sequels for more than ten years.

SimulatorSport
Kagami no Kuni no Legend

Kagami no Kuni no Legend

Victor Musical Industries

Kagami no Kuni no Legend is a Japanese-style first-person adventure game. The player interacts with the game world by selecting verb commands from a menu and combining them with objects or characters. Commands such as "Examine" or "Talk" appear at most screens; if an object can be taken, an appropriate command is displayed after the player has thoroughly examined a location. There is also an inventory with items that must be used at specific moments; however, there are no real puzzles in the game. Navigation is done by selecting the "Move" command; in a few locations the player navigates the hero with directional buttons in a pseudo-3D environment. Wrong choices may sometimes lead to a Game Over. Most of the background and character graphics is done in anime style, with the exception of Noriko herself, who appears in digital photos, sometimes accompanied by song performances.

Adventure
Dungeon Master

Dungeon Master

FTL Games, Psygnosis, JVC Musical Industries, Victor Musical Industries

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)
Wonder Dog

Wonder Dog

Core Design, JVC Musical Industries, Victor Musical Industries

Wonder Dog is a platform game developed by JVC and released for the Sega CD console in 1992. The game follows the story of Johnny, a boy who is transported to a magical world by a talking dog named Wonder Dog. Johnny is tasked by the dog to save the kingdom of Screamania from the evil Queen Vorka. The game takes place across various themed levels, such as a haunted castle, an underwater cave, and a toy factory. Throughout the game, the player controls Johnny, who has the ability to transform into different forms with special abilities. For example, he can transform into a flying car, a submarine, or a robot with extendable arms. The goal of the game is to collect keys to open doors to the next level, defeat bosses in each level, and collect items to increase Johnny's health and time. The game also features an animated soundtrack and colorful graphics typical of games from the era. Overall, Wonder Dog is a fun and exciting game that offers a unique and challenging gameplay experience for fans of platform games.

Platform