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17 games
Keio Flying Squadron

Keio Flying Squadron

Victor Entertainment, JVC Musical Industries Europe, JVC Musical Industries

Keio Flying Squadron (慶応遊撃隊 Keiōyūgekitai?) is a scrolling shooter video game developed and published by Victor Entertainment in 1994 for the Sega/Mega CD in Japan, Europe, and North America. It is the first game of the Keio Flying Squadron series with a simple shoot-'em-up style of play. Gameplay The game consists of the protagonist Rami riding on top of Spot, who can shoot fireballs at enemies. When Spot is not firing, two smaller dragons (Companion fighters) appear one after another to assist Rami and Spot. The lesser dragons shoot smaller fireballs and can be sacrificed to do larger damage, only to reappear when Spot ceases to shoot. Release In Europe, a demo of the first level of this game was provided by Sega Pro magazine. The game seemed to end after the first level, but in fact the whole game was accessible on the disc by using a level-select cheat to skip to the second level, and then continuing through the game. Reception Retro Gamer included among top ten Mega CD games, calling it "a perfectly acceptable substitute" OF Konami's Parodius that features "similar style of horizontally scrolling wackiness and puts the Mega-CD hardware to good use to produce some excellent cut-scenes and a brilliant CD-quality soundtrack."

Shooter
Keio Flying Squadron 2

Keio Flying Squadron 2

Victor Entertainment, JVC Musical Industries

Keio Flying Squadron 2 was released in 1996 for the Sega Saturn in Japan, Europe, and Australia. The second installment of the series continues the story of Rami's adventures as the Keeper of the Secret Treasure (a sphere passed down through generations of Rami's family). Rami races Dr. Pon and a new rival Himiko Yamatai for an ancient treasure that can be unlocked with six spheres. Two of the stages retain the shoot-'em-up style of the first game, but the lesser dragons can be obtained as bonuses only. Mainly the stages consist of sidescroling platformer stages. These scroll from right to left on the Japanese version and left to right on all other versions. Several bonuses can be collected including three weapons (Rami can also bounce on the heads of enemies to defeat them): A large mallet, used only for hitting enemies An umbrella, used to hit enemies, float and deflect overhead obstacles A bow, used to shoot arrows at enemies. Besides the platformer and shoot-'em-up stages, there is vertically scrolling special stages, an underwater stage and a rollercoaster stage, making the game a multi-genre platformer. Points spheres can be collected throughout the game. A reward system accessed from the main menu unlocked helpful hints and behind-the-scenes extras depending on the highest and lowest scores achieved through playing.

AdventurePlatformShooter
Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: The Legend of Skullkeep

FTL Games, Victor Entertainment, JVC Musical Industries, Interplay Entertainment

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

PuzzleRole-playing (RPG)
American Oudan Ultra Quiz

American Oudan Ultra Quiz

Pegasus Japan, Victor Entertainment

America Ōdan Ultra Quiz is based on the Japanese TV show of the game name. Like the original show, the game focuses on trivia questions solely related to the United States of America. Areas of knowledge include history, geography, culture, literature, sports, language, and others. The main quiz show takes place in New York and involves questions in random categories. A special travel mode allows the player to visit various locations in the USA, including notable airports, beaches, sports stadiums, and other popular travel destinations. Each of these locations has its own challenges in additional to the trivia questions. For example, in Las Vegas the player's answers are further configured by a slot machine, in Santa Fe the player is prompted to run a certain distance by rapidly pressing keys, etc.

Quiz/Trivia
James Pond 2: Codename - RoboCod

James Pond 2: Codename - RoboCod

Vectordean, Electronic Arts, Tec Toy, Ocean Software, Eclipse Productions, Millennium Interactive, Electronic Arts Victor, American Softworks Corporation, Victor Entertainment

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

Platform