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Publisher: TYPE-MOON
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16 games
Fate/Stay Night

Fate/Stay Night

TYPE-MOON

Fate/Stay Night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/Stay Night rated for ages 15 and up titled Fate/Stay Night Réalta Nua was released later. Fate/Stay Night'​s gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and make different choices during the decision points to progress the plot in an alternate direction.

AdventureVisual Novel
Fate/Stay Night: Réalta Nua - Fate

Fate/Stay Night: Réalta Nua - Fate

TYPE-MOON

The one who obtains the Holy Grail will have any wish come true. The Holy Grail War. A great ritual that materializes the greatest holy artifact, the Holy Grail. There are two conditions to participate in this ritual: to be a magus, and to be a "Master" chosen by the Holy Grail. There are seven chosen Masters, and seven classes of Servants; beings akin to superhumans with incredible fighting abilities. There is only one Holy Grail. If you wish for a miracle, prove that you are the strongest with your powers. Emiya Shirou is a high school student who has learned rudimentary magic from his father and uses it to fix objects. He finds himself engaged in the Holy Grail war as he gets attacked by a Servant. As he gets cornered, he somehow summons his own Servant and manages to stay alive long enough to compete against the other Masters.

AdventureVisual Novel
Tsukihime

Tsukihime

TYPE-MOON

This story is about a young boy named Tohno Shiki who, after experiencing a traumatic accident, wakes up in the hospital with the ability to see lines and cracks in every surface and being. These lines, when traced with any sharp or blunt edge, will be permanently cut. As he is forced to see these lines everywhere, Shiki is distraught until he meets a mage girl who gives him glasses that allow him to live a normal life. Years later, after living in a relative's home, the death of his father has him summoned back to the mansion he left years ago. There he must learn to live with his younger sister and two maid girls. One day Shiki's life takes a turn for the worst when, on the way to school, he meets a blonde woman and he's overcome with the urge to kill her.

AdventureVisual Novel
Melty Blood

Melty Blood

French Bread, TYPE-MOON

Tohno Shiki hears of a new series of murders in Misaki similar to the ones that took place in Tsukihime. Whilst searching for the murderer he meets Sion Eltnam Atlasia who initiates a fight with him, attempting to capture him. After the fight she reveals that her reason for attempting to capture him is to get in contact with the "True Ancestor" (referring to Arcueid) so that she may acquire information on the "cure for vampirism". Shiki then decides to help her with this task. The sequel to the visual novels Tsukihime and Kagetsu Tohya, Melty Blood is a combination visual novel/fighting game. The story moves through a series of fights. Depending on the outcome of each fight, the story will branch in one of two ways. Ultimately this corresponds to the ending of the game. The first couple of PC releases had adventure style stories with branches and multiple number of endings and a secondary story in arcade mode. Later versions only have the arcade mode, but they have many more characters.

FightingVisual Novel