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Publisher: Success Corporation
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17 games
Ever17: The Out of Infinity

Ever17: The Out of Infinity

KID, Hirameki, Success Corporation, CyberFront

Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

AdventureVisual Novel
Dog's Life

Dog's Life

Frontier Developments, Hip Games, Sony Computer Entertainment Europe, Success Corporation

In Dog's Life you play Jake the puppy, as he explores the USA in an attempt to foil a fiendish plot. Miss Peaches doesn't like dogs, and sees them as a way of making money, by dog-napping Daisy the pedigree dog. The dog elements are closely integrated into the game - smells are indicated by lines of coloured smoke, emphasising a dog's acute sense of smell. Locating footprints is also done via this Smellovision mode. Tricks can be learnt, and used to win treats from humans. Jake must explore vast environments and interact with 15 breeds of dog. The aim is to get them onto his side, which is usually done by either having more bones than them, or winning a subgame against them. These are also dog-based - in one you must dig up bones, while another has you 'marking territory' to annex a full screen.

Adventure
Cotton: Fantastic Night Dreams

Cotton: Fantastic Night Dreams

Success Corporation, SNK, Sega, Electronic Arts Victor, Hudson Soft, BEEP, Turbo Technologies

Cotton: Fantastic Night Dreams is a scrolling shooter arcade game, released on Sega's Sega System 16B Arcade system board in 1989. It is the first in the Cotton series of videogames. It was ported to both the Sharp X68000 and the NEC TurboGrafx-CD in 1993. The TurboGrafx-CD version was released on Super CD-ROM and features an enhanced redbook audio soundtrack and voice acting on the Japanese release. The game was later ported to Sony PlayStation under the title Cotton Original in 1999. The PlayStation release combines the enhanced digital CD-ROM soundtrack of TurboGrafx-CD release and the gameplay/graphics of the original Arcade version. A version was ported to the Neo Geo Pocket Color in 2000. Due to hardware limitations the Neo Geo Pocket Color features less detailed graphics and sound compared to previous versions, however it is still a faithful version of the original in terms of gameplay.

ArcadeShooter
Zoo Puzzle

Zoo Puzzle

Buddiez, Inc., 505 Game Street, Success Corporation

Zoo Puzzle is a Puzzle game, developed by Buddiez, Inc. and published by Success, which was released in Japan and Europe in 2004. The zoo animals have revolted against the zoo keeper. It is your job to restore order and "capture" all of the animals. In this fast-paced match-up game, players select animals of the same type using either the touch-screen or a standard controller. Line like animals up in rows by swapping them from spot to spot in the time allowed. There are five varied game play modes: Normal, Tokoton, Quest, Time Attack and 2P. Normal mode has you clearing a set amount of animals each level before progressing to the next. Tokoton is similar to Normal, but has all the animal amounts set to 100 before you'll level up. Quest has you playing ten set stages with specific goals (such as only capturing animals of a certain type) that you must attempt to achieve. Time Attack has you aiming to get the highest score possible in the time limit. 2P has two players battling it out against each other

Puzzle
Tom and Jerry in House Trap

Tom and Jerry in House Trap

Warthog Games, Success Corporation, NewKidCo

As defiant mouse Jerry, single-players move about the house setting traps for Tom the cat. As Jerry continues to set traps in one half of the split screen, players can watch the results in the other half of the screen as Tom falls victim to (or outsmarts) the traps that have already been set. If Jerry notices that Tom seems to be getting a little too close for comfort, he can also blow his dog whistle and Spike will come to chase after Tom and even the odds a bit. When two people play at once, one can take on the role of Tom and help him to avoid the traps that Jerry sets. The game features 15 different rooms to explore, each with its own challenges and rewards, and each successive level unlocks a new room in the house with more weapons scattered throughout. While most of the challenges involve reducing the other player's health first, some levels require rubber duckies be collected and placed in a pond. The first player to collect the required amount wins the match.

Hack and slash/Beat 'em up