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12 games
Mr. Do!'s Castle

Mr. Do!'s Castle

Universal Co., Ltd., Parker Brothers, Sony

Mr. Do!, that king of arcade clowns, is in a bit of a bind - again! This time, a pack of pesky unicorns is trampling the bricked hallways of his castle. Help Mr. Do! rid his dwelling of these crafty, quick-changing (and deadly) creatures with the skillful swing of a hammer. Sometimes a quick clobber to the head will do it. Or maybe a well chosen brick knocked out from above. If you can't stop these critters, then break a hole in the floor to slow 'em down. It's up to you to know when to fight - or when to flee! Tension mounts as you hurry Mr. Do! through the castle's maze, grabbing keys along the way. Only when Mr. Do! has collected all the keys can he unlock the castle door, and open up an extra chance to beat these nasty critters!

ArcadePlatform
Replicart

Replicart

Dual Corporation, Sony

An upgraded version of the Arcade and mobile phone game Snake developed by Dual, published by Sony for the MSX 2 and later published again by Taito for the Famicom Disk System and PC-88. Replicart takes the basic Snake formula and transforms it, similarly to how other simple Arcade games (like Breakout to Arkanoid) were receiving contemporary make-overs for home console versions that expanded the basic concept and added plenty of extra features. In Replicart, as in Snake, the goal is to move a robotic snake in the four cardinal directions around a single screen level and collect items that will increase the snake's size. Once the snake is long enough the exit will appear and the player will be able to progress to the next level. Each level has a different smattering of obstacles that the player must avoid, which also includes any other part of the snake itself. Though originally released on the MSX 2 home computer by Sony, it was later ported by Taito to the PC-88 and Famicom Disk System. The FDS version saw the biggest differences from the original, as every ten stages includes a boss that the player's snake must chase around and shoot down before they are able to proceed. It also reduces the number of levels from 300 (in the MSX and PC-88 versions) to 100.

Arcade
Loco-Motion

Loco-Motion

Konami, Konami Industry, Mattel Electronics, Centuri, Sega, Sony

Loco-Motion is basically an updated version of a sliding block puzzle game where the player can move pieces horizontally or vertically within a frame to complete a picture. However, the presence of a constantly moving locomotive complicates matters. The player controls the playfield and the aim is to guide the locomotive around the tracks to collect the passengers waiting at the stations located around the edges of the screen. The player uses a joystick to slide a piece of the track into the vacant square. The locomotive is always moving, but the player has the option of making it move faster to get to the passengers more quickly by using a button next to the joystick. The player must avoid crashing the locomotive into the dead-end barricades (shown as a yellow 'X'), and also ensure that it does not run into the edge of the gap or a barrier at the playfield edge, either of which costs a life.

PuzzleStrategy
Computer Othello

Computer Othello

Sony

Computer Othello is an implementation of the classic two-player board game. The board is an 8x8 square on which white and black tokens are placed. The starting position has two tokens of each colour diagonally opposite in the central 2x2 square. Black then places a token so that there is now one or more lines (of one or more consecutive white tokens) between the placed token and another black token. These lines can be either horizontally, vertically or diagonally, and results in all of those tokens being flipped to black. The same rule applies when white plays to flip black tokens. Players alternate placing single tokens at a time, and must flip a token each turn. Only if no legal move is available can they pass. The aim is to have the most tokens of your colour before both players need to pass.

Card & Board Game