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15 games
Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Taito, Sharp

Arkanoid - Revenge of Doh (a.k.a. Arkanoid 2) is an arcade game released by Taito in 1987 as a sequel to Arkanoid. The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64. NEW FEATURES: Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks. The US version features an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.

ArcadePuzzle
Downtown Nekketsu Monogatari

Downtown Nekketsu Monogatari

SPS, Sharp

Downtown Nekketsu Monogatari (River City Ransom in North America, Street Gangs in Europe) was ported to the Sharp X68000, a Japanese computer platform, and released in April 1990. This version of the game, which was developed by SPS and published by Sharp, features several enhancements to the Famicom original, such as displaying three enemy characters on-screen instead of just two, slightly more colorful graphics, an expanded game world, and new items and special techniques for the player (including some that were only used by certain enemy characters in the Famicom version, such as the headbutt and the whirlwind kick). The new locations includes several new shops (such as a dojo) and the schools of each enemy gang, each featuring two new bosses. In addition to the player's regular stats, the player also has individual stats for all the special techniques their character has acquired. The more frequently a special move is used to finish off enemies, the stronger that particular move becomes. Unlike the Famicom version, the X68000 does not feature adjustable difficulty settings. The player can save and load their progress in one of ten save files provided by the game itself.

FightingHack and slash/Beat 'em upRole-playing (RPG)Sport
Chuka Taisen

Chuka Taisen

Taito, Sharp

Enter the wild, fun-filled world of Mike Chen. He's out to learn the secrets of the five lands so he can become a powerful wizard of the skies! Already he has tamed a cloud to carry him around. He has learned the art of the shooting Ki force from his fingertips! but standing against him are more wacky, zany creatures than you can shake your chopsticks at! Bird men. Flying cat heads. Pigs with guns. And flying bowls of soup! Sounds funny...but remember that each can zap you with a touch! You do have a couple of tricks up your sleeve. Collect power-up pots to fly faster and make your Ki force even more powerful! Defeat the mid-round bosses and you will earn the use of true magic...fireballs, guardian flames and bouncing bombs. Defeat the five world guardians and you'll become a Cloud Master! Fail, and you'll be locked in combat forever. Are you really going to let a flying dumpling get the best of you?

ArcadeShooter
Super Hang-On

Super Hang-On

Sega AM2, Sharp, Data East, Electric Dreams Software, Sega, Tec Toy

Super Hang-On is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On. It was also released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.

ArcadeRacing
Clu Clu Land

Clu Clu Land

Nintendo R&D1, Nintendo, Sharp

Are you clever enough to unravel the mystery of Clu Clu Land? The evil Sea Urchin has hidden all the gold in Clu Clu Land in an underground mystery maze. It's up to you to find the gold before time runs out! But beware. The Sea Urchin will do everything in his power to stop you. He'll set up traps to trick you, like inviting you into his house where you'll be swallowed alive! Or bounce you against the Rubber Trap and land you flat on your back! But if you, or you and a friend, can control the Sea Urchin by stunning him with electric shockwaves, you just might find out where he's hidden the gold and move on to an exciting bonus round! This version of Clu Clu Land was released for Nintendo's Versus series arcade hardware as Vs. Clu Clu Land. It also received a home release in Japan under the name Clu Clu Land: Welcome to New Clu Clu Land.

ArcadePuzzleStrategy