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Publisher: Sega Enterprises, Ltd.
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Shadow Dancer: The Secret of Shinobi

Shadow Dancer: The Secret of Shinobi

Sega Enterprises, Ltd., Tec Toy, Sega

Shadow Dancer: The Secret of Shinobi, also known as just Shadow Dancer, is a side-scrolling action game produced by SEGA that was originally released for the SEGA Genesis in 1990. It has been re-released via downloading services such as the Wii's Virtual Console and Steam in 2010. It was also included in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable but it was omitted in PAL version (Sega Mega Drive Collection). It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.

Hack and slash/Beat 'em upPlatform
Disney's Aladdin

Disney's Aladdin

SIMS Co., Ltd, Sega of America, Sega Enterprises, Ltd., Tec Toy

This version of Disney's Aladdin is a completely different game than either the SNES or Genesis versions, and was only released for SEGA's 8-bit systems, Master System & Game Gear. It has a classic-era Prince of Persia kind of gameplay. Like the other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way.

Platform
After Burner

After Burner

Rutubo Games, Sega Enterprises, Ltd.

You pilot a fictional airplane called the SSF-14 fighter, using Up to descend and Down to climb it, like in a real fighter plane (although that can be changed in the options under "UP/DOWN"). Playing with a three-button controller A and C fire the vulcan guns, which have infinite ammunition; B is used for missiles, which are limited to 50 at start but get replenished at certain points of the game. Six-button controllers are also supported, with which A rolls, B still shoot missiles, C and Mode fire the vulcan guns, X sets the speed to low, Y speed middle and Z speed high. There are 23 stages in all and upon reaching stages 5, 9, 13 and 19, allows you to continue the game from the respective stage, through a new option at the title screen. Despite its title, this game is actually a port of After Burner II.

Shooter
Crystal Warriors

Crystal Warriors

Sega Enterprises, Ltd., Sega of America, Sega

The continent of Tyramus has lived in peace for almost a century, thanks to the four elemental crystals of the kingdom of Arliel. However, peace is threatened by the invading armies of the Jyn Empire, led by Emperor Grym, who wants to use the four crystals to rule over Tyramus. Fortunately, Princess Iris can escape with one of the crystals and now the player has to protect her and the crystal and somehow find a way to drive back the hordes of Jyn. Gameplay in Crystal Warriors is quite similar to Shining Force. The player fights in turn-based battles controlling different characters like fighters, healers, rangers and mages, all with different strengths and skills. Whenever two units engage in battle, they enter a duel mode lasting for up to two turns. In this mode the player can choose between four commands: "battle" (attack), "retreat", "spell" and "monster". While the first three commands are quite self-explanatory, the "monster" command is interesting. Whenever a non-human enemy is defeated, it can be tamed and be used in battles. While most monsters do not have many HP they can serve as good attackers for physically weak characters or take some hits in order to protect his master. In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members.

Role-playing (RPG)StrategyTactical
Soko-Ban

Soko-Ban

Thinking Rabbit, Spectrum HoloByte, Inc., Tandy, Sega Enterprises, Ltd., ASCII Corporation

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Puzzle
Power Drift

Power Drift

Sega Enterprises, Ltd., Activision, Asmik Ace Entertainment

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic. Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.

ArcadeRacing
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