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Air-Sea Battle

Air-Sea Battle

Atari, Atari, Inc., Polyvox

There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.

Shooter
Keystone Kapers

Keystone Kapers

Activision, Polyvox

Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"

Platform
Megamania

Megamania

Activision, Polyvox

In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.

ArcadeShooter
Swordquest: Earthworld

Swordquest: Earthworld

Atari, Polyvox

Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Each game had essentially the same gameplay: Logic puzzle adventure style gaming interspersed with arcade style action gaming. The character wanders through each screen, picking up and dropping items, playing simplified variants of current 'twitch' games of the time between screens. If the correct items are placed in a room, a clue shows up, pointing the player to a page and panel in the comic book included with the game. There, the player would find a word that was hidden in that panel. If the player found all five correct clues, amongst all the hidden words (hinted by a hidden clue in the comic), they could send the sentence to Atari and have a chance to compete in the finals and win a prize. Earthworld was the first of the four games. Its room structure was based on the signs of the zodiac.

Adventure
Asteroids

Asteroids

Atari, Polyvox

Asteroids for the Atari 2600 is a port of the arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.

Shooter
Bowling

Bowling

Atari, Sears, Polyvox

The game is based on the game of bowling, playable by one player or two players alternating. In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a strike, while knocking every pin down in both shots is a spare. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spares acquired.

Sport
Starmaster

Starmaster

Activision, Polyvox

In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase, and dock with it (a rather tricky process) to replenish energy and repair damaged subsystems. Enemy ships in turn maneuver through the galaxy as they home in to destroy the starbases. The game is won when all enemy ships are destroyed, or lost if either the player's fighter or all four starbases are destroyed.

ArcadeShooter
Freeway

Freeway

Activision, Polyvox, Zellers

Freeway is a video game designed by David Crane for the Atari 2600 video game console. It was published by Activision in 1981. One or two players control chickens who can be made to run across a ten lane highway filled with traffic in an effort to "get to the other side." Every time a chicken gets across a point is earned for that player. If hit by a car, a chicken is forced back either slightly, or pushed back to the bottom of the screen, depending on what difficulty the switch is set to. The winner of a two player game is the player who has scored the most points in the two minutes, sixteen seconds allotted. The chickens are only allowed to move up or down. A cluck sound is heard when a chicken is struck by a car. Comparisons are often made to Frogger, which has also features crossing a street filled with moving vehicles. Similarities did help sales when Frogger was popular in the arcades and a home version was not yet available. Freeway was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs on August 18, 2010.

Arcade
Jungle Hunt

Jungle Hunt

Taito, Polyvox, Atari, Atarisoft

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

AdventureArcadePlatform
Vanguard

Vanguard

Tose, Atari, Centuri, Polyvox, SNK

Vanguard is a shoot 'em up game which leads the player through five different zones to the City of Mystery where the creature Gond awaits him which he has to kill. The five zones run horizontally as well as vertically and are filled with different enemies for each zone. Being hit by an enemy, a projectile or the walls results in losing a life. There are, however, collectable items which grant the player a short time of invincibility. Shooting differs somewhat from other shoot 'em ups: The player's ship is able to fire in all four directions depending on the direction the player steers his ship. However, in doing so, the ship flies in that direrction as well which may result in crashing into an obstacle. The ship is constantly running out of fuel which can be replenished by killing enemies. After defeating Gond the game starts anew on a higher difficulty level.

ArcadeShooter
Oink!

Oink!

Activision, Polyvox

Oink! is based on the fairy tale of the three little pigs. The big bad wolf is trying to blow down each of the pigs houses. You control each pig one at a time. The wolf is at the bottom of the screen and will blow a hole in the house one section at a time. Each time a hole is formed, the pig must patch it up quickly so the wolf can't get in. New materials are located at the top of the screen, and you need to grab them and place them in the holes as they are formed. The longer you last, the tougher the wolf will become! You start the game controlling the pig whose house is made of straw; when he is caught, you move on to the pig in the house made of sticks. Finally you will control the pig in the house made of bricks. When all three pigs have been caught by the wolf, the game is over.

Arcade
Robot Tank

Robot Tank

Activision, Polyvox

There are numerous enemy tanks crossing the countryside, destroying everything in their path! Your job is to command a robot tank to stop them. Robot Tank is a first person perspective arcade style action game. There are twelve squadrons of tanks to destroy, each containing twelve tanks. Each time you destroy a complete squadron, you earn an extra reserve tank before moving on to the next, more difficult squadron. The game takes place twenty four hours a day; gameplay will alternate from early morning to mid afternoon to late at night. In addition to the constantly changing time of day, the weather can also change unexpectedly. Snow, rain, and fog will appear occasionally making it tougher to spot your targets. Luckily your tank is equipped with radar to help locate the enemy when visibility is poor. As your tank takes damage you will lose some capabilites, such as speed, the radar, or your canons. If your tank takes too much damage, it will be destroyed; the game ends when all of your reserve tanks are gone.

ArcadeShooterSimulator
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