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Final Blaster

Final Blaster

Namco Bandai Games, Namcot

A vertical-scrolling shoot 'em up that configures its difficulty to match the skill of the player. Final Blaster is a vertical scrolling shoot 'em up for the PC Engine. The player is part of squadron of fighters sent to save the world from an alien invasion. Final Blaster hosts a number of features that are distinct to the game: the first is a charge shot that resembles a phoenix and is the only form of projectile that can destroy certain larger enemies. The second is that the game configures its difficulty depending on how many power-ups the player has when finishing a level, or how often they've been destroyed. The game was unique to the PC Engine and did not see an international release outside of Japan. It came out on the same day as W Ring: The Double Rings, another shoot 'em up exclusive to the Japanese PC Engine.

Shooter
Final Lap

Final Lap

Namcot, Namco Limited

Final Lap is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on Namco's then new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983). Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).

ArcadeRacingReal Time Strategy (RTS)Role-playing (RPG)Strategy
Pro Yakyuu Family Stadium '88: Nendo-ban

Pro Yakyuu Family Stadium '88: Nendo-ban

Namcot

Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park. Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.

Sport
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