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Knights of Xentar

Knights of Xentar

ELF Corporation, MegaTech Software, NEC Avenue, Softgold Computerspiele GmbH

Dragon Knight III is an eroge role-playing video game released on many Japanese PCs in 1991. It is part of the Dragon Knight series of games created by Japanese game developer ELF, who originally released the game for the NEC PC-9801 computer in 1991, followed by ports for the Sharp X68000 and PC Engine CD platforms. The game is a sequel of Dragon Knight and Dragon Knight II. Its gameplay system is different from that of previous installments of the Dragon Knight series, resembling this of the early Final Fantasy (even more in the PC version) series instead of first-person-view dungeon crawler, and enabling the player to explore the entire world of the game. Some of the characters were renamed in the English and German localized Knights of Xentar release, including the protagonist Takeru's name changed to Desmond.

Role-playing (RPG)Visual Novel
Super Darius II

Super Darius II

Taito, NEC Avenue

Super Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs. The game is set in the inner half of the solar system, and has the same branching level structure as Darius. The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to all the players weapons. Actually acquiring these powerups and the upgrade path is completely different from Darius: a formation of a specific enemy must be completely destroyed (and a given formation may not have a powerup), and every single powerup now grants some kind of upgrade. Further, the various weapons upgrade differently, though the shield upgrade the same as before. Another new feature in Darius II is the appearance of minibosses known as "captains"; large enemies that appear somewhere in the level before the main boss. In Darius II, these are all smaller versions of bosses from the first game, with similar abilities.

Shooter
Son Son II

Son Son II

Capcom, NEC Avenue

This platformer sequel to Son Son was only released on the PC Engine in Japan. Son Son 2 is the direct sequel to Son Son and features an interpretation of the Son Goku character from ancient Chinese novel Journey to the West. Unlike the first game, which played like a ground-based scrolling shoot-'em-up with several floors the character could switch between, Son Son II plays much more like a traditional platformer, specifically Wonder Boy and even more overtly Capcom's earlier arcade game Black Tiger. Son Son attacks with his extendable staff (based on Sun Wukong's Ruyi Jingu Bang weapon) and can defeat enemies to earn coins, which can be spent on upgrades and health refills. The player also needs to find a key on each stage before they can reach the boss. The goal of the game is to rescue the other members of his party: Xuanzang (Tripitaka), Pigsy and Sandy. They are kidnapped during the opening cutscene by the final boss, who is depicted as a mysterious silhouette. Son Son II is also one of the earliest Capcom games to use Zenny, their trademark fictional currency.

Platform
Darius Plus

Darius Plus

Bits Laboratory, NEC Avenue, Taito

NOTE: "Darius Plus" is the TurboGrafx-16 PC-Engine port of the original Darius produced by Bits Laboratory and NEC Avenue. This is a different port than the title "Darius+", which was published by The Edge and developed by Softek for the Amiga, Atart ST, and ZX Spectrum. Amidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish. Yes, fish. Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well. The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco Jr and Tiat Young can save the day. The constant star of the Darius series is the Silver Hawk. Much like Gradius, it has a primary, forward firing weapon, along with bombs that can be used to attack vertically, and the usual shield. The arcade game Darius games also used a unique system that attached three monitors together to create one massive horizontal playing field (also used in Taito's Ninja Warriors.) Naturally, this couldn't quite be replicated on the console system, so that nifty little gimmick is lost, but emulators can still replicate the dimensions of the screen, even if you end up looking at a tiny picture. Looking to further set itself apart from the crowd, every Darius game has multiple levels, with several branching paths throughout the game. It adds tremendously to the replay value, especially since there are usual multiple endings, depending on which final zone you end up at. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen was three times wider than conventional size, and the arcade cabinet used an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. When various ports of it were made for different consoles, Taito (and others) were forced to shrink the playfield to fit on one screen. The PC Engine saw three releases: - Darius Alpha (1990): A very rare beta release. This is one of the rarest Hu-Cards ever published. You could only get a copy of this hardcore shoot-em-up by buying Darius Plus and Super Darius and then mailing coupons to the publisher. 800 copies were made available, and names were drawn from those who mailed their info in. Some copies of the game were also given away as prizes by PC Engine Gekken and Marakatsu magazines. - Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). - Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM, very close to the original arcade version other than being single-screen. Features new bosses, as well as a "boss rush" mode.

ArcadeShooter
Tanjou Debut

Tanjou Debut

Headroom, NEC Avenue, NEC Interchannel, Data West

The objective in Tanjou Debut is to train three idols belonging to a small, struggling production company into top stars. The game introduces "rivals," a new feature that adds depth to the gameplay, which was not present in "Sotsugyou". The three heroines form a unit within the game, but depending on the outcome of the Idol Grand Prix, they might go solo, transition to acting, or even marry the manager and pursue a different path. There are nine types of parameters and lessons for each girl. If their parameters drop significantly, they may become ill or turn delinquent. The player must not only understand how to raise the correct stats but also maintain the girls’ trust in the manager to prevent them from skipping lessons.

Simulator