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Guild Wars: Nightfall - Collector's Edition

Guild Wars: Nightfall - Collector's Edition

ArenaNet, NCSOFT

Guild Wars Nightfall is the third campaign of Guild Wars It is set in the North-African-themed continent of Elona. In Guild Wars Nightfall, you will never face danger alone. Not only can you group with any of millions of players worldwide, but now, for the first time ever, you'll be able to band together with customizable Heroes that will not only fight by your side, but level up with your character and follow your orders as you fight to hold back the night. The Guild Wars Nightfall Collector's Edition box includes: - in-game Miniature Varesh - exclusive dance emotes for Derwish and Paragon characters - Nightfall Bonus Music Key, providing exclusive in-game music from Guild Wars composer Jeremy Soule - "Making of Guild Wars Nightfall" DVD - Artbook "The Art of Guild Wars: Nightfall" - Nightfall Soundtrack CD - Nightfall Skill Pins - foldout standee of Warmarshal Varesh - Elona Map Poster

AdventureRole-playing (RPG)Strategy
City of Heroes: Going Rogue

City of Heroes: Going Rogue

Paragon Studios, Cryptic Studios, NCSOFT

City of Heroes: Going Rogue was released in 2010. Unlike City of Villains, Going Rogue was an expansion rather than a Stand Alone and required the original game(s) to play. Going Rogue added an Alignment system, which allowed players to switch from Hero to Villain and added two intermediate Alignments: Vigilante, as a player progresses from Hero to Villain, and Rogue, as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters had access to both City of Heroes's Paragon City and City of Villains's Rogue Isles until they change to Hero or Villain. The expansion also added the Praetorian Earth dimension where players could start out as neutrally-aligned Praetorians (choosing any of the ten basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance could change as the player chose and completed missions. Praetorian players could also attack new Neutral mobs and would eventually be able to play a mission that allowed them to choose to be a Hero or Villain and complete gameplay in the original games. Going Rogue also granted access to four new power sets, new costume sets and auras, and introduced missions that started after defeating mobs that affected the player's Alignment.

Role-playing (RPG)
Tabula Rasa

Tabula Rasa

Destination Games, NCSOFT

Richard Garriott's Tabula Rasa was an MMORPG developed by Destination Games and published by NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. The game was a role-playing video game that blended certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription. Tabula Rasa was about humanity's last stand against a group of aliens called the Bane. The story took place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term tabula rasa means "clean slate" in Latin, which refers to a fresh start, or starting over. According to the developers, the game included the ability for players to influence the outcome of a war between the player characters and the NPCs.

Role-playing (RPG)Shooter
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