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Publisher: MonkeyPaw Games
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Gekioh: Shooting King

Gekioh: Shooting King

Warashi, Natsume Inc., MonkeyPaw Games, HAMSTER

Gekioh is an enhanced port of Shienryu. This release adds the following game modes: - Pocket Mode: imitates PocketStation graphics, with deliberately primitive visuals consisting of heart-shaped enemies and blocky ships. - Comical Mode: music and sound effects are replaced by laughter and applause (when the player reaches a high score). - Stingy Mode: the player has only one life and no continues; only two levels are playable. - No Mercy Mode: a harder difficulty level. - Slow Mode: darker graphics and sound effects reminiscent of horror themes (e.g. enemy and player-controlled ships scream when destroyed). All sprites on screen move slower, but the amount of bullets fired by enemies is increased. - Ancient Mode: the screen has a yellow tinge and displays "cracks"; music is changed to reflect a "retro" setting. Natsume's vertical scrolling shooter Gekioh: Shooting King offers nine arcade-style modes of nonstop action in a futuristic setting featuring giant mechs, laser-firing, bomb-dropping airships. Environments are filled with power-ups, explosions, and destructive mayhem. Players wield an arsenal consisting of a devastating Vulcan cannon, electrically charged lightning attacks, and missiles capable of decimating ground tanks and flying squadrons. Power-ups include increases in speed, power, shields, bombs, and point bonuses, with the primary weapon changing depending on the last red (cannon), blue (lightning), or yellow (missile) disk picked up. Gekioh: Shooting King features three main levels of difficulty: Geki Mode (normal fire rate), Easy Mode (enemies have half the rate of normal fire and collisions aren't always fatal), and Hard Mode (double firing rate and stacked odds). Six bonus modes are available from the beginning of the game (no unlocking required) and offer diversity in gameplay. Modes include Comical (damage accompanied by a laugh track), Stingy (one aircraft and one special weapon), No Mercy (unerring enemy fire), Slow (slow enemy fire but rate-multiplied), Ancient (bleached out color to eliminate power-up recognition), and Pocket (block-shaped symbols in basic form).

Shooter
BurgerTime: World Tour

BurgerTime: World Tour

Frozen Codebase, LLC, MonkeyPaw Games

Peter Pepper picked a peck of pickled burgers and man, what a fight did he get! Join our hero as he traverses the globe in search of hamburger heaven. Escape from angry veggies and build your BurgerTime World Tour today. The rotational axis allows you to see through the cylinder level, creating strategic elements for determining the fastest way to complete a burger. Enemies can now be thrown by Peter Pepper. Tossing an angry veggie will make it easier to precision drop an enemy onto a burger part, earning the player lots of bonus points. The all-new Burgertime will rock your retro world. Features: • 3D Rotating Cylindrical Environment • 4 Culinary Capitals of Cuisine Worlds • Platforming and Elevated Retro Gameplay • Over 20 Fun-Filled Burgerlicious Levels!

PlatformPuzzle
Hyper Crazy Climber

Hyper Crazy Climber

Nihon Bussan, MonkeyPaw Games, HAMSTER

Hyper Crazy Climber, a PlayStation game based on Nichibutsu's cult classic Crazy Climber, melds the climbing play mechanic of its arcade ancestor with the trappings of Mario-era 2D adventure titles. At the beginning of the game, players choose one of three characters: a human boy or girl, or an insect-like climber. Each has different levels of climbing speed and endurance (which measures how many hits they can take from falling objects before losing their grip). The basic gameplay of climbing structures is the same, though Hyper Crazy Climber has numerous different settings, including an abandoned clock tower, a misty mountain, and even a giant beanstalk, all rendered with some excellent foreground and background graphics. All of these structures have convenient grids on them, analogous to the windows of the original Crazy Climber. Hyper Crazy Climber doesn't offer much of a chance to stop and drink in that nicely drawn scenery, though there are many new dangers, ranging from the original game's nuisance of people throwing objects, to deadly avalanches of large boulders which can dislodge the climber with a single hit. The object of the game is to survive these various levels and settings to reach the final level with its prerequisite boss showdown. The original Crazy Climber is also included with the new version.

Adventure