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Publisher: Mindscape, Inc.
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Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom

Atari Games, U.S. Gold, Mindscape, Inc.

As Indy, the player must complete several cycles of the following three types of levels: 1.Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2.Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3.Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.

ArcadePlatform
Life & Death

Life & Death

The Software Toolworks, Mindscape, Inc., Takeru, Ving Co., Ltd.

Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.

Simulator
RoadBlasters

RoadBlasters

Atari Games, Tengen, Mindscape, Inc., U.S. Gold

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

ArcadeRacingShooter
The Colony

The Colony

Mindscape, Inc.

"This is Commander Bagdasarian of space frontier colony Delta 5-5. We have been overrun. I repeat, we have been overru....." The recording ended in a wash of static. "That's all we've got." The dispatcher spoke with the deliberate and unemotional tone that always signified trouble. "As Regional Marshall it's up to you. We don't want anything fancy here, not another 'Ganymede Incident.' Just find out if there are any survivors and get them out. This was Settler Plot. You know... families." "Children?" "Yes." "Damn!" Thus you enter The Colony and embark on an adventure so real you become part of the surroundings. Explore labs, computer rooms, halls, offices, and homes in real-time 3-D as you investigate a colony suddenly bereft of human life. Outfitted with the latest in Power Armor technology, you soon discover that it will take more than force to get out alive.

AdventureArcade
Into the Eagle's Nest

Into the Eagle's Nest

Pandora, Mindscape, Inc., Atari Corporation

"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com

AdventureShooter
Secrets of the Pyramids

Secrets of the Pyramids

Ednovation, Inc., Mindscape, Inc.

Secrets of the Pyramids is an edutainment title that includes 3 modes: a movie, discovery and game mode. The Movie mode presents a dramatic reconstruction of a series of events that could have taken place in Ancient Egypt. The Discovery mode describes Ancient Egypt culture, religion and history. In the Game mode you will follow Harold Peabody - dreamer, adventurer and optimist - on his quest for the hidden tomb of the mythical Pharaoh Ankh-Re. After finding a way to open the door to the pyramid, the player has to explore the pyramid, find useful items and overcome various obstacles. Stepping on the wrong tile or opening a wrong door may result in the untimely death of the hero. To avoid traps and decipher clues the player has to consult an "English-Hieroglyphics translator" found early in the game. Secrets of the Pyramids is a short, inventory-based adventure game with a simple interface (with a "look" and "use" icon). The player can only save one game at a time (by pressing the S-key). The game comes with a soundtrack and some sound effects; comments are shown in message windows that pop-up (no voices).

AdventurePoint-and-click
Indiana Jones in the Lost Kingdom

Indiana Jones in the Lost Kingdom

Mindscape, Inc.

Indiana Jones in the Lost Kingdom is a puzzle video game developed by Michael J. Hanson and published by Mindscape for the Commodore 64. The game is based on the Indiana Jones series, and was released in North America around January 1985, while a U.K. version was released in March 1985. Gameplay requires the player to think like fictional archaeologist Indiana Jones to solve the puzzles of each level, as the game does not provide the player with any rules or gameplay information; the game's cover advertised, "Nobody told Indiana Jones the rules. And no one will tell you." Indiana Jones in the Lost Kingdom features six levels played across a "Lost Kingdom." Playing as Indiana Jones, the player must solve a puzzle in each level to progress through the game. The player's ultimate goal is to retrieve a valuable artifact that contains the secrets of a lost civilization, before Jones' arch-rival, Ivar Reiss, can take it for himself. Indiana Jones is armed only with a mystical cane, and must battle against numerous enemies and perils throughout the game, including bats, monsters, steep cliffs, twisting mazes, and "killer snowflakes". Joystick movements vary between each level, requiring the player to relearn the control scheme throughout the game. A two-player option is also available. No rules or gameplay information is provided to the player, who is left to use logic and intuition to solve each puzzle, as Indiana Jones would. Solving each puzzle requires the player to pay close attention to subtle changes in each level's surroundings or musical score, as well as other possibilities, testing the player's "Indiana Jones Quotient" (IJQ). However, the game's instruction manual does feature clues at the bottom of each page. Each clue is presented as a hieroglyphic, and must be deciphered by the player using a magic viewer, similar to 3D glasses. A "clue hotline" was also available for players, providing them with pre-recorded hints on how to finish each level.

PlatformPuzzle
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