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Publisher: Millennium Interactive
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17 games
Horror Zombies from the Crypt

Horror Zombies from the Crypt

Astral Software, Millennium Interactive

As you take your first tentative steps beyond the decaying entrance gates of the Valdemar estate, your senses are alerted to an unknown fearful presence. You make haste to the apparent safety of the mansion house. The aged oak door slams shut behind you... Still trembling from your first encounter with the undead, and uneasy due to the enormity of your task, you decide to alert the local villagers by raising the flag over the West tower. The alarm raised - it's only a matter of time before help arrives, or is it? As the moments pass you begin to feel a faint vibration in the earth beneath your feet. A mysterious force draws you towards a hidden cave entrance. You enter warily...With no hope of assistance it becomes clear that you alone must end the terror that torments the ancestral home. Leave no stone unturned in your quest for knowledge, be brave, be strong but most of all be lucky. As your knowledge of the fearful HORROR ZOMBIES increases, you realise that the means to their exorcism lies in gaining access to their stronghold ... the crypt. To find it's entrance you must first challenge the sanctity of the family chapel. The point of no return, ahead lies the final conflict. Remember, here death is no release, you must be victorious or suffer an eternal fate.

ArcadePlatform
Kid Gloves

Kid Gloves

Millennium Interactive

Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend. The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens. The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.

Platform
The Adventures of Robin Hood

The Adventures of Robin Hood

Millennium Interactive, US Gold Ltd

In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." The gameplay can be described as an action RPG. The player controls Robin as he robs from the rich to give to the poor, adventures through Sherwood Forest, defeats the sheriff's henchmen, saves peasants and gathers special objects. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. Archery plays an important role in gameplay. The isometric interface developed for The Adventures of Robin Hood by Millennium Interactive is similar to the interface used in Populous. Robin Hood's interface was later used for Rome: Pathway to Power by Millennium Interactive.

AdventureRole-playing (RPG)
Vital Light

Vital Light

Efecto Caos S.L., Millennium Interactive

ital Light is one of those innovative games which only appear once a while. In this particular one, you have to control a small paint gun that contains five different colored paints, and destroy blocks that are falling toward you by making them all the same color. Your paint gun is on a roller at the bottom of the screen, and horizontal strips of colored blocks fall from the top of the screen at varying speeds. Holding down the fire button and pushing left or right changes the currently selected color, and sometimes you only just have enough time to get the right color before the blocks smash into you. As the blocks fall at varying speeds, there are times when an avalanche is set off by a slow block being hit by a fast moving block above it. This is a game that gets very, very frantic.

ArcadeShooterStrategy
James Pond: Underwater Agent

James Pond: Underwater Agent

Vectordean, Millennium Interactive, Electronic Arts, Tec Toy

James Pond, also known as James Pond: Underwater Agent, is a platform video game that was developed by British video game developers Vectordean Ltd and Millennium Interactive, and published by Millennium Interactive and Electronic Arts for numerous home computers and consoles in 1990. The character was popular and even featured in some comic books of the time, and the game was successful enough to spawn two sequels and one spin-off game. A nefarious supervillain named "Doctor Maybe" (a pun on the name of Dr Julius No, the villain in Dr. No) has overtaken the ruthless megacorporation Acme Oil Co, and is not only filling the oceans with radiation and toxic waste but even threatening all the world from his underwater lair. The protagonist of the story and player character of the game is an intelligent, mutated anthropomorphic mudskipper who is given the name "James Pond" (after the legendary spy James Bond) and hired by the British Secret Service to protect the seas and take out the bad guys in underwater areas. He is also suave enough to seduce numerous attractive mermaids, some of whom act as double agents as is common with James Bond's love interests. The game spoofs James Bond movies with levels mimicking their titles, with level names like "License to Bubble" (after Licence to Kill), "A View to a Spill" (after A View to a Kill), "Leak and Let Die" (after Live and Let Die) and "From Three Mile Island with Love" (after From Russia with Love).

Platform
James Pond 2: Codename - RoboCod

James Pond 2: Codename - RoboCod

Vectordean, Electronic Arts, Tec Toy, Ocean Software, Eclipse Productions, Millennium Interactive, Electronic Arts Victor, American Softworks Corporation, Victor Entertainment

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

Platform