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Publisher: Micro Cabin
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Maison Ikkoku: Omoide no Photograph

Maison Ikkoku: Omoide no Photograph

Micro Cabin, Bothtec, Inc.

Maison Ikkoku: Omoide no Photograph is a Japanese menu-based graphical adventure game based on the anime and manga series. Players control Yusaku Godai and will need to help him find a secret photograph that's been hidden away by the manager. Godai will need to bribe the inhabitants, which constantly move around the house in order to get access to Kyoko's room. But even if Godai makes it into the manager's room and tries to look at the framed photo, something will always happen which will force Godai to leave the room. The game has the player move between locations in the boarding house and the town, constantly running out of money, and meeting all the cast from the original comic book, including Nikaido who did not appear in the anime.

Adventure
Mystery House

Mystery House

Micro Cabin

The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.

Adventure
Hatris

Hatris

Alexey Pajitnov, Micro Cabin, Video System, Bullet-Proof Software

Hatris is a puzzle video game developed by Alexey Pajitnov, creator of famous video game Tetris. In Hatris, the falling blocks of Tetris are replaced by falling hats which are top hats, cowboy hats, baseball caps, derbys, party hats and crowns. The setting is a hat factory, where hats are dropped down from a conveyor belt two at a time and must be stacked on one of six mannequin heads. Once five hats of the same kind have been stacked on top of each other, they fall down onto another conveyor belt below and are shipped out of the factory, rewarding the player with a cash bonus (the game keeps track of score as money, not simply points). Once you ship out enough hats out of the shop, you go up a level to the next shop. The higher shop number you get to, the more types of hats start appearing to make it more difficult for you to accomplish your task. The game ends when one of your stacks of hats reaches the top of the screen.

Puzzle
Fray in Magical Adventure

Fray in Magical Adventure

Micro Cabin

Fray in Magical Adventure, also known as just Fray (フレイ) and Fray-Xak Epilogue (Gai-den), is a 1990 spin-off "gaiden" (sidestory) game in a role-playing video game series Xak developed and published by the Japanese software developer MicroCabin. Even though it is directly connected to the more serious Xak storyline, Fray has a less serious tone and light-hearted comedic approach to telling the story. It was originally released for the MSX2 and was later ported to several different systems, among them MSX turbo R, PC-9801, PC Engine (as Fray CD), and Game Gear. Fray is a simple action RPG. The game proceeds by the player's character Fray fighting through a preset overhead view map shooting opposing monsters, jumping over obstacles, and locating powerups and Gold, the game's currency, along the way. At the end of each stage the player will fight a boss and enter a town or safe haven where the player can purchase new equipment, hit points and the option to save their progress. Fray advances in power through the items that she can equip such as different rods and shields. Battles are in real-time as Fray walks around on automatic vertically scrolling game map as well as the monster characters. She has an attack and defense rating, and can switch between different projectile weapon styles as well as use special attacks and healing items

AdventureRole-playing (RPG)Shooter
Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version

SystemSoft, Micro Cabin

Daisenryaku II: Campaign Version is a turn-based war strategy game that relies on the gameplay template introduced in Daisenryaku II: up to four players engage in battles against each other or computer AI, represented by differently colored armies (blue, red, green, and yellow); the belligerents produce units and vehicles and navigate them on a hex-based grid, trying to occupy the enemy's major cities and harbors. The game includes a main campaign with introduction and background information about the fictional countries involved in the conflict. In addition, at least a dozen playable maps are included, some representing real geographical areas. The MSX and PC Engine (TurboGrafx) CD versions feature enhanced graphics, full-screen battle sequences with backgrounds, and many additional maps.

StrategyTactical
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