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Publisher: Maxis
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24 games
Streets of SimCity

Streets of SimCity

Maxis, Electronic Arts

Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. The game offers several different modes of play, including a career mode, where the primary, mission-based play mode allows the player takes part in one of four television shows, with missions being presented as "episodes." There are four different shows to choose from, each with a set of episodes that increase in difficulty. It's your city to cruise through or bruise through... check out your own SimCity 2000 city or one of the 50+ built-in cities, or take on opponents in an urban free-for-all while skidding, bootlegging and blasting away. Speed through a sprawling metropolis or tackle one of the Streets' rim-rattling missions. On the Streets of SimCity, you set the road rules.

RacingShooter
SimCity 2000

SimCity 2000

Maxis, Zoo Digital, DSI Games, Electronic Arts, Mindscape, Fujitsu, Imagineer, Artdink, Sega, Tec Toy Indústria de Brinquedos, Black Pearl Software, THQ, ZIOSoft

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

SimulatorStrategy
SimGolf

SimGolf

Maxis

SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death. The MouseSwing control mode sees your player deliver his shot, complete with back-swing and follow-through, based on your precise mouse movements, with the aim of reflecting golf mechanics more authentically. A more conventional three-click mode is also offered. A complete course designer is included. It can generate randomized terrain layouts for you to fill in with hazards, such as water hazards, bunkers and trees, as well as lava and other unrealistic novelties. Internet and LAN options to take on up to 3 others exist. There are six different views on shot replays.

SimulatorSport
SimEarth: The Living Planet

SimEarth: The Living Planet

Maxis, Sega

SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given enlimited energy to mold your planet. This allows you to set up any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a "planetary spreadsheet." Your SimEarth planets will be poulates by electronic life-forms called SimEarthlings. Sim Earthlings range from single-celled plants and animals to intellegent species. Intellegent Simearthlings are not limited to Humans - or even Mammals. There can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings, even intellegent Insects SimEarthlings - but only one intellegent life-form at a time. A single planet can be populated by billions of SimEarthling. Their welfare is in your hands.

Simulator
Marble Drop

Marble Drop

Maxis South, Maxis

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.

PuzzleStrategy
SimAnt

SimAnt

Maxis

SimAnt is a simulation strategy game which makes you a head of ant colony. There are 3 ways to play SimAnt: Quick Games, Full Games, and Experimental games. In Quick Games you are a black ant colony competing with a red ant colony for food and territory. Your goal is to defeat the red ants and take over your home turf - the local patch of ground in the backyard. Your task will be complicated by marauding spiders, voracious ant lions, torrential rains, crusing human feet and merciless lawn mowers. In Full Games you must take over the entire backyard section by section. Then take over the house and drive out the humans. In addition to hordes of red ants and other pests, you will face the chemical death of inescticides In Experimental Games, you are a human playing and experimenting with ants. Your tools let you build walls and barriers to run ants through mazes, add food, add ants, dig of fill in holes, test ants' reactions to various trail marking and alarm chemicals, and play with insecticide.

SimulatorStrategy
A-Train

A-Train

Artdink, Maxis

You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

Simulator