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Publisher: JVC Musical Industries
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13 games
Keio Flying Squadron

Keio Flying Squadron

Victor Entertainment, JVC Musical Industries Europe, JVC Musical Industries

Keio Flying Squadron (慶応遊撃隊 Keiōyūgekitai?) is a scrolling shooter video game developed and published by Victor Entertainment in 1994 for the Sega/Mega CD in Japan, Europe, and North America. It is the first game of the Keio Flying Squadron series with a simple shoot-'em-up style of play. Gameplay The game consists of the protagonist Rami riding on top of Spot, who can shoot fireballs at enemies. When Spot is not firing, two smaller dragons (Companion fighters) appear one after another to assist Rami and Spot. The lesser dragons shoot smaller fireballs and can be sacrificed to do larger damage, only to reappear when Spot ceases to shoot. Release In Europe, a demo of the first level of this game was provided by Sega Pro magazine. The game seemed to end after the first level, but in fact the whole game was accessible on the disc by using a level-select cheat to skip to the second level, and then continuing through the game. Reception Retro Gamer included among top ten Mega CD games, calling it "a perfectly acceptable substitute" OF Konami's Parodius that features "similar style of horizontally scrolling wackiness and puts the Mega-CD hardware to good use to produce some excellent cut-scenes and a brilliant CD-quality soundtrack."

Shooter
Keio Flying Squadron 2

Keio Flying Squadron 2

Victor Entertainment, JVC Musical Industries

Keio Flying Squadron 2 was released in 1996 for the Sega Saturn in Japan, Europe, and Australia. The second installment of the series continues the story of Rami's adventures as the Keeper of the Secret Treasure (a sphere passed down through generations of Rami's family). Rami races Dr. Pon and a new rival Himiko Yamatai for an ancient treasure that can be unlocked with six spheres. Two of the stages retain the shoot-'em-up style of the first game, but the lesser dragons can be obtained as bonuses only. Mainly the stages consist of sidescroling platformer stages. These scroll from right to left on the Japanese version and left to right on all other versions. Several bonuses can be collected including three weapons (Rami can also bounce on the heads of enemies to defeat them): A large mallet, used only for hitting enemies An umbrella, used to hit enemies, float and deflect overhead obstacles A bow, used to shoot arrows at enemies. Besides the platformer and shoot-'em-up stages, there is vertically scrolling special stages, an underwater stage and a rollercoaster stage, making the game a multi-genre platformer. Points spheres can be collected throughout the game. A reward system accessed from the main menu unlocked helpful hints and behind-the-scenes extras depending on the highest and lowest scores achieved through playing.

AdventurePlatformShooter
Impact Racing

Impact Racing

Funcom Dublin Ltd., JVC Musical Industries, Success, Acclaim, Coconuts Japan

Part automotive racing, part shooter, Impact Racing lets you choose from five different cars which vary in degrees of speed, power, engine size, payload, armor strength, and grip. While racing on any of the twelve tracks, your car is capable of destroying other vehicles in its path. Each of the five cars is equipped with an endless supply of laser beams. During the race you can add to the arsenal by collecting heatseekers, mines, exploding firewalls, concussion missiles, and smart bombs. You can also pick up extra time and armor along the way. In order to progress through the game and race in bonus rounds, you must complete the courses and destroy a certain number of cars during an allotted time period.

RacingShooter
Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: The Legend of Skullkeep

FTL Games, Victor Entertainment, JVC Musical Industries, Interplay Entertainment

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

PuzzleRole-playing (RPG)
Dungeon Master

Dungeon Master

FTL Games, Psygnosis, JVC Musical Industries, Victor Musical Industries

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)
Wonder Dog

Wonder Dog

Core Design, JVC Musical Industries, Victor Musical Industries

Wonder Dog is a platform game developed by JVC and released for the Sega CD console in 1992. The game follows the story of Johnny, a boy who is transported to a magical world by a talking dog named Wonder Dog. Johnny is tasked by the dog to save the kingdom of Screamania from the evil Queen Vorka. The game takes place across various themed levels, such as a haunted castle, an underwater cave, and a toy factory. Throughout the game, the player controls Johnny, who has the ability to transform into different forms with special abilities. For example, he can transform into a flying car, a submarine, or a robot with extendable arms. The goal of the game is to collect keys to open doors to the next level, defeat bosses in each level, and collect items to increase Johnny's health and time. The game also features an animated soundtrack and colorful graphics typical of games from the era. Overall, Wonder Dog is a fun and exciting game that offers a unique and challenging gameplay experience for fans of platform games.

Platform
The Secret of Monkey Island

The Secret of Monkey Island

Lucasfilm Games, JVC Musical Industries

I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island.

AdventurePoint-and-clickPuzzle