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Earthworm Jim 1 & 2: The Whole Can 'O Worms

Earthworm Jim 1 & 2: The Whole Can 'O Worms

Shiny Entertainment, Activision, Virgin Interactive Entertainment, Interplay Entertainment, Takara

The bundle contains the two 2D-Shoot-and-runs featuring Earthworm Jim in his space suit. It has been release for Windows and Linux. A 25th anniversary Edition, limited to 2000 copies, has been released for SNES. Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in his life... But then something unexpected happened. The evil Psy-Crow was transporting a super suit, built by the genius Professor Monkey-For-A-Head, to Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-For-A-Butt, but along the way it was stolen by a rebel. Although Psy-Crow killed the rebel, the suit fell down to Earth, landing on an Earth Worm. That cosmic twist of fate placed Jim in control of an ultra-high-tech-indestructible-super-space-cyber-suit. Anyway, Earthworm Jim found out that Princess What's-Her-Name had been captured and set out to save her. Meanwhile, there's a bounty on Jimmy and plenty of people are in line to take Queen Slug-For-A-Butt up on her offer. Now Jim must make it to the princess and stay clear of Psy-Crow, the intergalactic bounty hunter, until the final battle with Queen Slug-For-A-Butt. To accomplish this, you'll have to use every weapon and ability at your disposal to wriggle your way through dozens of original and just plain weird levels. Diverse levels and gameplay modes that provide an unmatched platforming experience Great music and amusing sound effects Loads of good humor and fun, often bordering on the disturbing

AdventurePlatformShooter
Earthworm Jim PSP

Earthworm Jim PSP

Shiny Entertainment, Interplay Entertainment, Atari

Earthworm Jim PSP was first announced at E3 2006 by Atari, which had obtained the rights to produce an Earthworm Jim game for a handheld console, and a deal with Sony had been made. Atari announced that Earthworm Jim PSP would be a 2D sidescrolling platformer with elements of a run and gun, similar to the first two games, but now with 3D computer graphics. It would feature characters seen earlier in the franchise, including Queen Slug-for-a-Butt as an enemy, Peter Puppy as an ally, and Princess What's-Her-Name as a love interest for Jim. Billy the Bin would also make a reappearance as one of the bosses. By August 2006, Earthworm Jim PSP was reportedly at 80% complete, and more complete gameplay was shown in Las Vegas. Many video game journalists had hands-on playable builds of the game, such as GameSpot, GamesRadar, and IGN. Earthworm Jim PSP was initially scheduled for a late 2006 release, but this was pushed back to early 2007. When the time came around, the release was extended again to mid-year 2007. This caused concern for expectant fans, since the game had already been delayed once already. In response to this fan concern, Andrew Yoon of PSP Fanboy contacted Alissa Bell from Atari, who confirmed the game had been shelved, commenting: "I believe EWJ PSP is off the roster. May be revisited in the future, but the title is, as I hear it, on hold." Fans were generally excited about the Earthworm Jim revival, which makes it surprising why Atari would stall the project. The complicated transfer of Shiny Entertainment from Interplay to Foundation 9, and merging with The Collective to form Double Helix, may have been a contributing factor in the decision to cancel the game. According to Dave Perry, it was due to both Atari and Interplay's financial difficulties, and a row over royalties between Shiny, Interplay, and Atari.

AdventurePlatform
Giants: Citizen Kabuto

Giants: Citizen Kabuto

Digital Mayhem, Interplay Entertainment

Before man climbed down from the trees to shop in megastores and drink cappuccino, before the Earth wadded itself into a cool blue ball, before the Moon even existed, there was the Island. The Island, a massive fragment of a long-lost planet, hurtling blindly through space. Upon the surface of this paradise wanders the giant, Kabuto. Little does Kabuto know that the Island was home to others before him. In the oceans, there dwells a matriarchal race called the Sea Reapers. In their pride, they created Kabuto, as a defense against intruders. But Kabuto became conscious of himself, his loneliness, his pain - and he went berserk. Space castaways, the Meccs piloted their ship through space, looking for their missing friends. If you haven’t guessed already, they ended up on the Island. Faced with yet another unscheduled layover while on their way to Planet Majorca, the Meccs decide to make the best of their temporary home. Just their luck - the natives are already embroiled in their own little war, and the Mecc visitors are most unwelcome! Meccaryns... Sea Reapers... Kabuto... One island isn’t big enough for the three of them.

AdventureReal Time Strategy (RTS)Role-playing (RPG)Shooter
Disruptor

Disruptor

Insomniac Games, Interplay Entertainment, Universal Interactive Studios

As a soldier in the world-renowned LightStormer Corps., your main objective is to clean up the universe...but it's getting pretty hairy out there! Mutated humans, space marines and aliens have decimated scientific research parties on Mars, threatened Earth and infiltrated various space stations -- the LightStormer Corps. aren't taking this situation lightly. The government has a top-secret plan: Psionic power. Implanted into your brain, these psychic powers significantly enhance your mental abilities; you can mentally heal yourself, drain energy, shock deadly organisms and blast a group of baddies to smithereens! Use these powers in moderation, however -- they consume vital Psionic points. As a first-person shooter, Disruptor has you blasting your way through a series of dangerous missions on varying planets. With 13 levels in all, you'll run the gauntlet at the LightStormer Academy, destroy a chemical wasteland, infiltrate and retake an important space station on Jupiter, and save Earth from 20 types of deadly mutant freakazoids. Mutants include possessed troops, slimy aliens, jellyfish creatures, genetically altered humans and a group of drones and droids.

Shooter
Baldur's Gate: Dark Alliance II

Baldur's Gate: Dark Alliance II

Black Isle Studios, Interplay Entertainment

Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: The Legend of Skullkeep

FTL Games, Victor Entertainment, JVC Musical Industries, Interplay Entertainment

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

PuzzleRole-playing (RPG)
Norse by Norse West: The Return of the Lost Vikings

Norse by Norse West: The Return of the Lost Vikings

Beam Software, Interplay Entertainment

Lost Vikings 2 is a side-scrolling platform adventure in which the player alternates control of three of the five playable characters, guiding each of them one at a time from a designated start point in each level to the exit, collecting three specific items along the way. The game predetermines which characters are available in any specific level.[7] Control may be swapped from character to character at any point. In the two-player cooperative mode, each player simultaneously controls one character and is allowed to change control to the third, unused character at any point. Every level is designed such that each character must contribute his unique skills to help the other two through to the end. Similarly, to finish the level, all three characters must reach the exit point with the three items in possession.

PlatformStrategy
Earthworm Jim: Menace 2 the Galaxy

Earthworm Jim: Menace 2 the Galaxy

David A. Palmer Productions, Crave Entertainment, Interplay Entertainment

Earthworm Jim is back, and he's brought a ton of mayhem and destruction with him! EARTHWORM JIM: Menace 2 the Galaxy is the second Game Boy Color adventure for everyone's favorite worm-turned-superhero. Playing as Jim in this one-player action game, you must blast your way through 12 bizarre stages packed with enemies and other hazards. To aid you in your endeavor, you'll be able to pick up and use four different weapons to toast your foes. The typical wry humor present in the EARTHWORM JIM series is here as well, resulting in some crazy situations for you to jump, shoot, and fly your way through. Although EARTHWORM JIM: Menace 2 the Galaxy is compatible with all Game Boy systems, it includes a special exclusive level when played on Game Boy Color.

PlatformShooter
RPM Racing

RPM Racing

Silicon & Synapse, Interplay Entertainment

RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before. Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2 and AI players; which can lead to interesting traffic patterns.

ArcadeRacing
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