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Tyrants: Fight Through Time

Tyrants: Fight Through Time

Sensible Software, Image Works, Imagineer, Virgin Games, CSK Research Institute, Tec Toy

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level

Real Time Strategy (RTS)SimulatorStrategy
Seiken Psycho Caliber: Maju no Mori Densetsu

Seiken Psycho Caliber: Maju no Mori Densetsu

C-Lab, Imagineer

Seiken Psycho Calibur is an adventure game for the Famicom Disk System, developed by Imagineer and published in 1987. It is part of the Wave Jack series of games produced by Imagineer that come with more accessories than the average video game, including a story book and audio cassette tape. Seiken Psycho Calibur is, in many ways, an attempt to copy the success of The Legend of Zelda. However, it fails to inspire the same level of wonder and fascination. It also lacks a good degree of polish that made the afore mentioned title so great. Nevertheless, Seiken Psycho Calibur is a relatively fun game to play, as long as you have a fair degree of insight into how the game is played. There are some unintuitive aspects of the game that can make progress in the game quite difficult. For example, you begin the game in a town which offers a variety of goods for sale, but you only receive so much money, and you can never return to the town once you leave. Therefore, what you decide to invest your money in has a substantial impact on the difficulty of the game early on. Many items can be bought for less money later on, but only if you know the location of the hidden shops that contain them. Other less obvious points in the game require a bit of back tracking from later areas to earlier areas in order to acquire items that allow you to proceed, and boss battles that are at times incredibly difficult. This game was fan-translated into English by a user name Toma, who released the patch on December 20, 2000.

AdventureRole-playing (RPG)
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