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Paperboy

Paperboy

Atari Games, Vivid Games, Elite Systems, Mindscape, Sega Mobile, Digital Eclipse

Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.

ArcadeRacingSimulator
Buggy Boy

Buggy Boy

Tatsumi, Elite Systems

Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out. Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

ArcadeRacing
Caveman Ninja

Caveman Ninja

Eden Entertainment Software, Elite Systems, Data East, MotiveTime Ltd, Takara, New World Computing, G-MODE, Tec Toy

Back in the distant past (way back - like when “rock and roll” was just rock and fast food was dinner you couldn’t catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin’, life for the boys was pretty cool. Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely… so what are you waitin’ for? It’s up to Joe and Mac to get ‘em back. * Fight flying pterodactyls in one or two-player simultaneous play. * 12 cliff-hangin’ levels with more than 6 bonus levels to find… * Amazing arcade graphics will keep you clubbin’ to find your babes… * Joe & Mac’s pre-hysterical escapades will keep you comin’ back for more!

Platform
Airwolf

Airwolf

Elite Systems, Amsoft

Airwolf, an advanced supersonic helicopter with stealth capabilities and a formidable arsenal, was designed by Dr. Charles Henry Moffet (David Hemmings) - a genius with a psychopathic taste for torturing and killing women - and built by the Firm, a division of the CIA (a play on the term "the Company", a nickname for the CIA). As the series begins, Dr. Moffet and his crew steal Airwolf during a live-fire weapons test. During the theft, Moffet opens fire on the Firm's bunker, killing a United States Senator and seriously injuring Firm deputy director Michael Coldsmith-Briggs III (codename "Archangel"). Moffet takes the gunship to Libya, where he begins performing acts of aggression - such as sinking an American destroyer - as a service for military strongman Muammar Gaddafi, who allows Moffet to keep Airwolf on Libyan soil.

ShooterSimulator
Kokotoni Wilf

Kokotoni Wilf

Elite Systems

In Kokotoni Wilf, Ulrich the Magician must renew the sleep spell on the lair of dangerous dragons, lest the creatures again awake. To do this he needs the Dragon Amulet, which has been broken into many pieces and scattered across time and space. These pieces must be retrieved and reassembled. Ulrich is too old to undertake the task himself and so has sent his assistant, Kokotoni Wilf, on the mission instead. He has given Wilf magical wings to assist him on his quest.[2] The game is a 2D flip-screen platformer. The player must guide Kokotoni Wilf through a series of six levels, all set in different historical eras, in search of the pieces of the amulet (which resemble Stars of David). When all the pieces in a level have been collected a timegate will open (a flashing amulet piece) to allow Wilf to travel to the next era. Wilf's journey begins amid dinosaurs in ancient prehistory and ends amid spaceships and robots in the year 2001. Wilf cannot jump but can fly using his wings. He cannot kill enemies and must evade them instead. The game was released in conjunction with a competition by Elite Systems. The Magician's purpose in sending Wilf on his mission is only revealed on completion of the game, and the first hundred people to send this information to Elite won a copy of their next game, The Fall Guy.[1]

AdventurePlatformPuzzle
Last Battle

Last Battle

Sega Enterprises, Ltd., Elite Systems, Tec Toy

Last Battle: Legend of the Final Hero is a side-scrolling action game similarly to its predecessor Black Belt. The player takes control of Aarzak (Kenshiro in the Japanese original), who fights against his enemies using his punches and kicks. Aarzak can attack while standing, jumping, and crouching, for a total of six basic attacks. In addition to his life gauge, Aarzak has a power-up meter that will gradually fill as he defeats enemies. When the meter reaches a certain point (depending on the stage), Aarzak will transform into a super-powered state, allowing him to perform rapid punches and kicks for the rest of the stage. The game's levels (with the exception of boss battles and maze stages) feature a time limit at the lower-right corner of the screen; but unlike other time limits, instead of killing the character immediately when it reaches, it will instead gradually drain the player's life gauge until the player completes the level. The game is divided into four stages or chapters, each featuring several levels. After completing a level the player will be shown a map which displays the player's current location and the paths they can take. Most of the levels are linear side-scrolling segments where the player must simply walk from one to side to the other while fighting every enemy who gets in the way. Other levels are dungeon mazes in which the player must figure out the correct path to the goal while avoiding traps. The player will encounter various allies throughout the game that will increase Aarzak's offensive or defensive strength, or replenish their health. The game features several one-on-one encounters with bosses as well. The player must sometime complete levels in a certain order in order to finish a chapter. 'Last Battle' is also notorious amongst gamers for its harsh difficulty throughout. The original Japanese version is based on the Fist of the North Star mangas/animes. During the translation process all references to Fist of the North Star were removed - similar to its predecessor Black Belt.

FightingHack and slash/Beat 'em up
Mighty Bomb Jack

Mighty Bomb Jack

Tecmo, Elite Systems, Tecmo Koei Games

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl

AdventureArcadePlatform
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