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James Bond 007: The World Is Not Enough

James Bond 007: The World Is Not Enough

Eurocom Entertainment Software, EA, Gradiente

The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its PlayStation counterpart. The game features a single-player campaign in which players assume the role of MI6 agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games. The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects, but a Controller Pak is required to save the player's progress through the game. The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth frame rate, but criticized its weak and inconsistent enemy artificial intelligence. In the United States, the game sold more than one million copies.

AdventureShooter
Apex Legends: Ignite

Apex Legends: Ignite

Respawn Entertainment, EA

Rowenna grew up amidst a war, but in a move that turned the tide, one Monarch Titan sacrificed itself to end the fighting. In the years after, her home planet of Nexus established ties across the Outlands, introducing Rowenna to the Apex Games. The Games represented everything she aspired to–heroism, hard work, sacrifice—and she became a dedicated fan. When her elder sister Diwa suffered a terrible injury at work, Rowenna resolved to support her family no matter what. She stole the battery from the Monarch, still rusting on the hill, and had a combat rig built with its battery at the core. She used it to qualify for the Apex Games, and even though the battery exposes her to poisonous radiation, she refuses to give up. No one else was going to get hurt to support her family. Rowenna’s choosing to have hope for her dreams or die trying. Now, it’s Conduit’s chance for a day in the sun.

Shooter
Apex Legends: Upheaval

Apex Legends: Upheaval

Respawn Entertainment, EA

When Alter emerged from her dimension into another (with her past held close to the chest), she had only two things: her interdimensional traveling Void tech, and a desire to have fun. She stole the fanciest of foods, learned to fight through dicey situations, and took on odd jobs for personal favors–though she didn’t have a problem double-crossing her clients if it was more beneficial or amusing. Never needing to stick around for the consequences of her actions eroded any sense of morality or responsibility she had. She could focus on what was important: making sure life was never mundane. Alter was drawn to worlds on the edge of complete destruction. Whether something devastating was already happening or she helped usher in the apocalypse herself, she was there to watch whatever catastrophe ensued. It was only in those moments, after all, that people took off the masks they always wore and she could see their true selves. Finding these world-ending events was a toss up. Sometimes she’d find what she was looking for, and on others, she’d have missed the main event in worlds already ruined. But in some of these ruined worlds, Alter began to notice an interesting commonality… Many of these worlds hadn’t met their end by some random event; they had been destroyed by the same person. [Redacted]

Shooter
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