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Publisher: Cross Media Soft
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Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Sculptured Software, Victor Musical Industries, Konami, Cross Media Soft, Accolade

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a golf-simulation video game developed by Sculptured Software, and published by Accolade in 1988. The game features simulations of eighteen holes from renowned golf courses in the United States, Scotland, and England: Four from Augusta National Golf Club, three from Pebble Beach Golf Links, three from the Old Course at St Andrews, two from the Riviera Country Club, two from Baltusrol Golf Club, one from Oakmont Country Club, one from Merion Golf Club, one from Muirfield, and one from Royal Lytham & St Annes Golf Club. In addition, the game contains simulations of two complete Nicklaus-designed 18-hole courses: The Castle Pines Golf Club and The Golf Club at Desert Mountain. It also bears the name and likeness of American professional golfer Jack Nicklaus. Less than two years before the game's publication, Nicklaus won the final major golf championship of his career: the 1986 Masters Tournament. Augusta National Golf Club hosted the tournament. Players can compete against Nicklaus as a computer opponent, or any of eight other computer opponents of varying skill levels. Jack Nicklaus' Greatest 18 Holes of Major Championship Golf was a commercial success for Jack Nicklaus Productions and Accolade. The two companies developed it into a video game franchise, and Accolade published numerous adaptations and sequels for more than ten years.

SimulatorSport
Neural Gear

Neural Gear

Fill in Café Co., Ltd., Cross Media Soft

Neural Gear is a pseudo-3D scrolling shooter similar to Space Harrier. You play as Emi T. Fonon, a futuristic soldier from the years after World War IV, who wears a bio-powered suit that can fly back in time and destroy time travelling robots. Each level goes back to an earlier date and has more numerous and powerful enemies. The game is completely controlled with the mouse. Left clicking fires the main weapon - yellow energy balls, while right clicking fires a sub weapon, which is chosen at the start of the level. There are four sub weapons to choose from: SPC that shoots powerful blue energy balls, Rockets, Homing Missiles and the most powerful sub weapon in the game "???" which is actually a bomb that can instantly kill all enemies on screen, including bosses but it also take out around 500-600 health. An interesting feature of this game is the health system. The timer at the top of the screen also acts as the health bar and it decreases faster when you get hit. Enemies come in large groups, sometimes in formations, and shooting twenty enemies will refill your timer 200 points. Getting to the end of a level also adds a certain amount to the timer depending on the level.

ArcadeShooter