player.gg

Search games

Publisher: Artdink
Sort games
46 games
1 / 2
The Train Giant

The Train Giant

Artdink, UIG Entertainment

The latest iteration of the A-Train series, A-Train 9 was released on February 11, 2010 in Japan, and on March 15, 2012 worldwide by UIG Entertainment under the names The Train Giant in English and Der Bahn Gigant in German. It is compatible with Windows XP, Vista and 7, and is also compatible with the said 64-bit versions. Two Japan-only building kits were released, the first on October 8, 2010 and the second on December 23, 2010. The Japan version also includes a 3D patch costing ¥1050 that can be played using 3D glasses, and the German version includes an unofficial patch that adds 200 trains to the game on top of the existing 11 trains. A-Train 9 includes buses and trucks, grouped by distances they travel and the work they manage (e.g. intercity, local, heavy goods, etc.), power plants, Japanese castles and more authentic-looking Japanese buildings.

Simulator
Neo Atlas 2

Neo Atlas 2

FlipFlop, Artdink, Success

A second, expanded PlayStation iteration of Artdink's Atlas series. You are once again in charge of a trading company headquartered in Lisbon, and tasked by the king with exploring the rest of the world and bringing home the spoils. In addition to the exploration, trading and map creation of the prior game, it adds an "episode" system which is effectively a quest log, as well as changes and updates to the story and quests. Additionally, it improves on the trading system, adding the "trading post" function, which allows the player to choose which product to make in some cities, which allows for more streamlined trading. Just like the prior games, the shape of the world is determined by the player's belief or disbelief in the reports brought in by their admirals, and ultimately influences what is found on the map, and the routes that are available.

AdventureSimulator
Aquanaut's Holiday

Aquanaut's Holiday

Artdink, Sony Computer Entertainment

The ocean is another world. Beneath the surface of the sea, all the sounds and the stress of society are muffled away to nothing. In Aquanaut's Holiday, the player takes the role of a renowned oceanographer has been pushed to the limit by the constant attention of the press, environmentalists, and the government. It's time to leave it all behind, on an open-ended mission to explore one of the last unmapped areas in the ocean and create a new coral reef there. The game is played entirely at the player's pace. The only real goals and time limits are those that the player sets. The main point of the experience is simply to explore the virtual undersea environments. The game provides several ways in which to interact with the wildlife, and information gained from the local sea creatures can provide clues toward how to design a better coral reef. There are shipwrecks and ruins to discover, dozens of species of fish and sea life to observe, and no reasons to hurry.

AdventureStrategy
SimCity 2000

SimCity 2000

Maxis, Zoo Digital, DSI Games, Electronic Arts, Mindscape, Fujitsu, Imagineer, Artdink, Sega, Tec Toy Indústria de Brinquedos, Black Pearl Software, THQ, ZIOSoft

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

SimulatorStrategy
AIII S.V.: Take the A-Train 3 S.V.

AIII S.V.: Take the A-Train 3 S.V.

Pack-In-Video, Artdink

The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.

Simulator
Turnabout

Turnabout

Artdink, Natsume Inc., ZOO Digital Publishing Ltd, Sony Computer Entertainment

While the old adage that "turnabout is fair play" applies in many situations, Natsume's Turnabout is all about diabolical puzzles where players rotate the entire puzzle while the pieces move within its borders, sliding and rolling into mind-numbing configurations and patterns. The 100 puzzles provided are divided into two groups of 50: Begin Mode and Main Mode. The first 50 puzzles must be solved in order to open up the remaining 50, but the puzzles are numbered in five rows of ten each -- solving seven rounds in a row will open up the next row of ten, thus the puzzles needn't be solved sequentially. Puzzle pieces in Turnabout come in three types: colored balls, colored blocks, and sliding blocks. By rotating the puzzle board, balls and sliding blocks adhere to the forces of gravity and fall down into open slots. Manipulating the puzzle correctly takes skill and usually no more than ten to fifteen "steps," even at advanced levels. Learning to solve puzzles backward by picturing the flow of the pieces mentally can be an essential tool to success and none of the 100 puzzle board configurations are the same shape. For players looking for even more challenges, up to 50 custom-made puzzles can be devised, using five different colored balls and blocks and nine movable sliders (blocks) in Edit Mode.

Puzzle
1 / 2