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Call of Duty 2

Call of Duty 2

Mforma Europe Ltd., MFORMA Group Inc., Activision Publishing

In the mobile version of Call of Duty 2, you take the roles of various soldiers fighting through World War II. There's four years (1942-1945), each one with two soldiers to choose from, each with their own set of missions. Everything but the first missions are locked, and you have to complete them to unlock the later ones, eventually unlocking the next year as soon as you finish every mission in the earlier one. The missions can vary wildly, from location to objective and weapons. In some missions you have a team of soldiers to help you out, in others you have to work solo. You'll be instructed along the mission on what to do, as well as receiving hints and tips on how to do it. You may have to take down enemy troops, call in airstrikes, hide from bomber attacks, destroy enemy vehicles or even be left all alone sniping enemy units. The time you take to beat the mission is stored so you can try to beat the default "best time" or your own best time. The game works in a pseudo top-down view, since the game works like a 2D top-down but the scenario is rather 3D. Most of the maps are similar, having you start on the bottom and having to make your way up to the top to progress through the mission. You can crawl under sandbags or hide behind buildings for cover, and sometimes there's medics spread around to assist you. The weapons are varied, from pistols, machine guns, sniper, bazooka or even a walkie-talkie to call in airstrikes. Most of the weapons simply fire forward, but to help you aim, some can "auto-point" at nearby targets, and others have a reticule that you move around with the D-Pad.

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Transformers: War for Cybertron Map and Character Pack

Transformers: War for Cybertron Map and Character Pack

High Moon Studios, Activision Publishing

The additional TRANSFORMERS characters entering the pack include SCATTERSHOT, ONSLAUGHT, SHOCKWAVE, DEMOLISHOR and JAZZ. Players have access to all five characters in the game's adrenaline-pumping, four-player co-op Escalation mode, and will be able to select their chassis to create their own TRANSFORMERS character in competitive multiplayer. Additionally, four brand new multiplayer maps extend the diverse set of battlefields on which players can battle with or against their friends online. District and Forsaken allow fans to team up in all-new environments in Escalation mode, while Havok and Fortress deliver more frenetic gameplay in competitive multiplayer modes. Demolisher, Jazz and Shockwave were originally released as individual pre-order bonus codes from Amazon, BestBuy and GameStop respectively.

AdventureShooter
Transformers: War for Cybertron Map and Character Pack 2

Transformers: War for Cybertron Map and Character Pack 2

High Moon Studios, Activision Publishing

The new playable TRANSFORMERS characters joining the roster will include ZETA PRIME and DEAD END. Players will have access to both characters in the game's heart-pounding, four-player co-op Escalation mode, and will be able to select their chassis to create their own TRANSFORMERS character in the traditional competitive multiplayer modes. In addition, five brand new multiplayer maps will extend the diverse array of battlefields on which players can wage war with their friends. Two new Escalation mode maps include: - Pulse is an AUTOBOT map and allows players to take a journey inside the DECEPTICON giant TRYPTICON, challenging fans to explore his twisted interior corridors to overload the central power core located within. - Static is a DECEPTICON map that thrusts players into a bevy of multi-level rooms riddled with environmental traps that can be used for their advantage. Three new competitive multiplayer maps include: - Horizon is a picturesque statuary overlooking the war-torn AUTOBOT home city of Iacon, complete with wide open courtyards and tight spaces for close quarters combat. - Sector is an old maintenance facility used by the DECEPTICONS during the legendary war and allows for open vehicle navigation, especially dive-bombing jets and those with long range weapons. - Metropolis is set high above the clouds and drops players straight into the bombed out ruins of a high rise Iacon city building. Liquid energon drips from broken pipes and sparking electricity crackles from severed wires as it was once served as a fierce central battleground on Cybertron.

AdventureShooter
Call of Duty: Modern Warfare II - Season 04

Call of Duty: Modern Warfare II - Season 04

Infinity Ward, Activision Publishing

Al Mazrah, Urzikstan, Ashika Island, Las Almas . . . and now, Vondel. The waterfront district of a Baroque European city where centuries of old-world history blends with modern architectural developments, Vondel saw a complete evacuation due to an imminent attack threat, right as Operators descended into the darkness of the Al Mazrah Koschei Complex during a fierce sandstorm at the culmination of Season 03. While Vondel is a brand-new locale for Operators to explore, the ensuing chaos is part of a plan activated by a familiar and infamous masked figure, whose forces are operating in both Al Mazrah and Vondel. Peer through the dust clouds, and you’ll recognize the apparent leader of these unknown forces: His name is Nikto. And he’s ready to Run This Town.

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Call of Duty: Modern Warfare II - Season 05

Call of Duty: Modern Warfare II - Season 05

Infinity Ward, Activision Publishing

When darkness falls, the shadows will rise. Shadow Company and Task Force 141 face off in Season 05 of Call of Duty Warzone and MWII Which side will you choose? Graves is alive. Even if Task Force 141 successfully secured the warhead as part of their RAID, Farah lost her brother — and AQ asset — Hadir . . . but not before he revealed that a greater threat is on the horizon. Unbeknownst to Price, Gaz, and the rest of 141, Farah and Alex head back into Urzikstan. A meeting has been set up with a former enemy who apparently wasn’t incinerated in his tank at the Fuerzas Especiales Headquarters in South America. Three elite leaders pore over a map of Al Mazrah, where Graves has intel on a new ultranationalist threat now present in the AO, the same group Hadir could not speak of in his dying breaths: The Konni Group.

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