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All-Star Baseball 2003

All-Star Baseball 2003

Acclaim Studios Austin, Acclaim Entertainment

The All-Star Baseball baseball video game series was developed and published by Acclaim Entertainment. The series began in 1997 with the release of All-Star Baseball '97 Featuring Frank Thomas, the successor to Frank Thomas Big Hurt Baseball. New York Yankees play-by-play announcers John Sterling and Michael Kay were the announcers for 1998-2000 editions of the game. The final release in the series (due to the bankruptcy of Acclaim) is All-Star Baseball 2005. Within the individual games, there are several different modes of play, such as exhibition, managing an existing Major League Baseball team or creating a team. Many North American cities are available for "expansion," in addition to Mexico City and Puerto Rico. Most of the games feature Derek Jeter on the cover.

Sport
All-Star Baseball 2005

All-Star Baseball 2005

Acclaim Studios Austin, Acclaim Entertainment

The All-Star Baseball baseball video game series was developed and published by Acclaim Entertainment. The series began in 1997 with the release of All-Star Baseball '97 Featuring Frank Thomas, the successor to Frank Thomas Big Hurt Baseball. New York Yankees play-by-play announcers John Sterling and Michael Kay were the announcers for 1998-2000 editions of the game. The final release in the series (due to the bankruptcy of Acclaim) is All-Star Baseball 2005. Within the individual games, there are several different modes of play, such as exhibition, managing an existing Major League Baseball team or creating a team. Many North American cities are available for "expansion," in addition to Mexico City and Puerto Rico. Most of the games feature Derek Jeter on the cover.

SimulatorSport
South Park

South Park

Appaloosa Interactive, Iguana Entertainment, Gradiente, Acclaim Entertainment

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

Shooter
Demolition Man

Demolition Man

Alexandria Inc, Virgin Interactive Entertainment, Acclaim Entertainment, Tec Toy

Demolition Man is a game based on the 1993 movie by the same name. As with the movie, the game takes place in a dystopian Los Angeles, in 1996. John Spartan is the country´s most fearsome cop and hunts his nemesis, Simon Phoenix. However in doing so, he kills several innocent civilians and both characters are sentenced to cryostasis rehabilitation where they will be brainwashed for 30 years. However the brainwashing does not go as planned and upon waking up, Phoenix goes on a new crime spree. However in 30 years the world has also changed and Los Angeles has become San Angeles, a utopian and violence-free society. As a remnant of a more violent past, police officer John Spartan is once again sent to capture Phoenix. Demolition Man is a fast-paced platform game, with some levels taking place in an overhead perspective (similar to Smash TV). As John Spartan, the player will spend most of his time shooting endless waves of "cryocons" released upon the antiseptic world of the future. The standard weapon can be upgraded with a shotgun and magnum, both with limited ammo. Additionally, various types of grenades can be collected, which are thrown independently of the firearm. Simon Phoenix appears as a boss character at the end of every level that is directly tied in with the movie.

Platform
Turok 3: Shadow of Oblivion

Turok 3: Shadow of Oblivion

Acclaim Studios Austin, Acclaim Entertainment

Turok 3: Shadow of Oblivion picks up where Turok 2: Seeds of Evil left off. Oblivion, a monstrous cosmic entity that consumed everything in its path and reigned before the birth of our universe is now invading the bodies of the living and devouring them from the inside-out. When the Primagen's Lightship was destroyed, the chain reaction it triggered as a result was so powerful that the universe as it existed was completely eradicated, and the almighty Oblivion was pushed to the very brink of destruction. For the first time, Oblivion felt pain, fear, and hate. Oblivion survived and now desperately seeks a means to punch through the Netherscape that separates our world from the Lost Lands. The last shreds of the pure energy source that created our world and nearly wiped out Oblivion are contained within the Light Burden, the bag that every member of the Turok lineage has carried. Unless Danielle and Joseph Fireseed, siblings that carry the title of Turok, can stop the death of the Turok mantle, it will signal the beginning of the end - the rebirth of Oblivion.

Shooter
Double Dragon II

Double Dragon II

Technos Japan, Acclaim Entertainment

Double Dragon II is a side-scrolling developed and released for the Game Boy and unrelated to Double Dragon II: The Revenge. The player takes control of martial artist Billy Lee, who is being hunted down by an organization called the "Scorpions" for murdering one of its members. The objective of the game is to fight off the members of the Scorpions and confront the true culprit, a rival martial artist named Anderson. A second player can now join in anytime via the use of a Game Link Cable, taking control of Billy's brother, Jimmy. The combat system is simpler compared to previous Double Dragon games, including the first Game Boy game. The player can perform a series of punches or a kick on most enemies, followed by straight punch or a high kick that knocks the enemy to the floor. Pressing the A and B buttons simultaneously will cause the player to kneel. While kneeling, pressing either button will cause the player to perform an aerial uppercut. Instead of the hair grab from previous games, the player will do a collar grab (similar to Renegade), in which the player can repeatedly punch his opponent in the face or push them to the ground. While standing near a fallen enemy, a jumping knee drop can be performed. Despite the presence of armed enemies, the player cannot disarm them and pick up their weapons like in other games in the series. The game is composed of three missions, spread across ten stages. The first two missions each consist of four stages that follows a basic structure: the player fight their way through a street until reaching the boss. This is followed by a subway platform, a fight inside a subway car, and the destination platform, where the player confronts another boss. The final mission, composed of only two stages, starts at the streets again, but this time the player must fight his way to the entrance of the Scorpions headquarters. Once inside the building, the player fight their way through a series of floors, including an area where all the previous bosses appear, until reaching the top floor where Anderson awaits. The game has three difficulty settings, but the Easy setting only allows the first mission to be played.

ArcadeFightingHack and slash/Beat 'em up
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