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Scooby-Doo Mystery

Scooby-Doo Mystery

Illusions Gaming Company, Acclaim, Tec Toy

Unlike its SNES counterpart, the Genesis version of Scooby-Doo Mystery is a point-and-click (or point-and-press button rather) adventure featuring two playable episodes of a typical scooby-doo cartoon. Blake's Hotel - Daphne's Uncle Blake has invited the gang over to his hotel for a ski weekend. Upon reaching the hotel they learn that the ghost of the Ancient Chieftan is scaring all the customers away, as he isnt happy about a hotel being built on his burial grounds. Soon Uncle Blake is kidnapped, and its up to Scooby and Shaggy to find clues and hunt this ghost down. Ha Ha Carnival - The gang arrives at an almost-deserted carvinal, looking for some fun. Soon enough Fred, Daphne and Velma get trapped in a pond when they go out in one of the rides. Not only that, someone has broken the rollercoaster tracks. Then an evil looking phantom clown has Scooby and Shaggy being chased all around the carnival. Another mystery for the pair to solve. Both mysteries have Scooby and Shaggy on their own, collecting clues and putting them together. You control Shaggy mostly while Scooby just keeps him company. The game interface involves walking around and/or choosing actions from a menu and using them with objects. A password feature is provided so you can continue where you left off.

AdventurePoint-and-clickPuzzle
All-Star Baseball 97

All-Star Baseball 97

Iguana Entertainment, Acclaim

All-Star Baseball 97 brings to the plate several features that build upon 1996's Frank Thomas "Big Hurt" Baseball. The most notable additions are both Major League Baseball and MLBPA licenses, offering 30 official teams and stadiums as well as over 700 real players with ratings based on the 1996 season. Six different modes of play include Exhibition, Season, Playoffs, All-Star Game, Batting Practice, and Home Run Derby. Also included are trades allowing would-be General Managers to help their teams make a run at the World Series. Play-by-play announcing is provided by award winning Jon Miller of ESPN's Sunday Night Baseball, and "dynamic stadium sounds" have vendors hawking peanuts and Cracker Jack. Frank Thomas also assisted with motion-capturing player animations for realistic swings and throws.

Sport
Impact Racing

Impact Racing

Funcom Dublin Ltd., JVC Musical Industries, Success, Acclaim, Coconuts Japan

Part automotive racing, part shooter, Impact Racing lets you choose from five different cars which vary in degrees of speed, power, engine size, payload, armor strength, and grip. While racing on any of the twelve tracks, your car is capable of destroying other vehicles in its path. Each of the five cars is equipped with an endless supply of laser beams. During the race you can add to the arsenal by collecting heatseekers, mines, exploding firewalls, concussion missiles, and smart bombs. You can also pick up extra time and armor along the way. In order to progress through the game and race in bonus rounds, you must complete the courses and destroy a certain number of cars during an allotted time period.

RacingShooter
Frank Thomas Big Hurt Baseball

Frank Thomas Big Hurt Baseball

Iguana UK, Acclaim

Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.

Sport
Brain Drain

Brain Drain

Acclaim

Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is also the "Brain Race" available which involves solving a certain number of levels (depending on the difficulty) as fast as possible.

Psychic Force 2012

Psychic Force 2012

Taito, Square Enix, JVC Musical Industries Europe, UNBALANCE, Acclaim

Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group.

Fighting
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