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Publisher: Absolute Entertainment
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18 games
Dan Kitchen's Tomcat: The F-14 Fighter Simulator

Dan Kitchen's Tomcat: The F-14 Fighter Simulator

Imagineering Inc., Absolute Entertainment, Activision

Become a F-14 Naval Aviator undergoing seek and destroy missions while dodging and gunning enemy bogeys in deadly dogfights with your 20mm cannon and air-to-air missiles. Your cockpit comes with state of the art technology, courtesy of the U.S. Air Force: Display and main computer, Bogey Alert Indicator, G-Force Indicator, Electronic Counter Measures, and a Cannon Overheat Indicator (yes, it can overheat!)...and if your feeling up to it, give the ol'bird a boost to Mach 1.0! The gameplay like other simulation games consists of taking off, flying, combat and landing. Though most of the gameplay focuses around dogfighting with enemy bogeys (dodging missiles). In addition to that, there are also night-flying missions that add difficulty due to limited vision. Taking off and landing however, also requires additional skill as your doing it on the USS Enterprise (No relation to Star Trek), not on your standard airstrip. Pay attention to the F.D. officer as your preparing to take off (since he's the boss when it comes to this stuff...and try not to run over him...yet). Your weaponry consists of a M 61 Machine Gun and 3 different AIM Missiles (AIM 7, 9, 54) each packed with 15 missiles (that's a lot of missiles!). After each mission you will receive a Mission Rating which is based on your flying skill, number of bogey kill and number of weapons fired.

Simulator
Desert Bus

Desert Bus

Imagineering Inc., Absolute Entertainment

In Desert Bus, the player drives a bus along a straight road between Tucson, Arizona, and Las Vegas. There are no other vehicles, and the scenery consists only of dead trees and bushes. The player can open the doors at occasional bus stops, although no passengers will get on. At a top speed of 45 miles per hour (72 km/h) and a route length of 360 miles (580 km), one ride takes eight hours in real-time. The bus automatically veers to the right, requiring the player to regularly counteract, and the game cannot be paused. Completing a drive between the two cities grants the player one point and the option to turn around and travel the route in the other direction. When the player drives the bus off the road, it gets stuck in the sand, overheats, and must be towed back to the previous stop in real-time.

RacingSimulator
Space Shuttle Project

Space Shuttle Project

Imagineering, Inc., Absolute Entertainment

The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmonaut from the Soviet Union must also be rescued in the game. Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing at Edwards Air Force Base.

Simulator
David Crane's The Rescue of Princess Blobette

David Crane's The Rescue of Princess Blobette

Imagineering Inc., Absolute Entertainment, Nintendo, Jaleco

Starring: A Boy and His Blob The Rescue of Princess Blobette tells the story of a young, male protagonist and his blob companion as they attempt to rescue the latter's girlfriend, the titular Princess Blobette. The damsel in distress has been imprisoned by the Antagonistic Alchemist within the highest tower of the Royal Castle on the planet Blobolinia. Like its predecessor, A Boy and His Blob: Trouble on Blobolonia, The Rescue of Princess Blobette is a puzzle-platformer in which the player directly controls the boy as he is followed around by the blob, who is controlled by the computer AI. The pair must navigate the various passages and floors of the castle to locate and free Blobette. The boy can only run back and forth, cannot jump or swim, and will die if he falls a long distance or comes in contact with dangerous objects such as flame throwers and sewer serpents. However, the blob can be made to turn into useful tools when he is fed jelly beans of various flavors. Each flavor causes a different transformation. For example, feeding the blob a tangerine jelly bean will change him into a trampoline, which the boy can then use to reach high platforms. The player may also locate extra jelly bean sacks and numerous, optional treasures. Finding five peppermints will increase the player's extra lives by one.

PlatformPuzzle