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Art of Fighting 2

Art of Fighting 2

SNK, D4 Enterprise

The second installment in the AoF series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks. The game's story is set a year after the original. Geese Howard, a rising star in South Town's criminal underworld, calls fighters to the city for a new tournament, "The King of Fighters." Howard was the final boss and series villain of SNK's other fighting game franchise Fatal Fury (though he is a secret boss in this game), whose story took place over a decade after the events of Art of Fighting. Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in The King of Fighters series. This game also marks the debut of Takuma Sakazaki without his Mr. Karate persona, as well as Eiji Kisaragi, who both appear in the King of Fighters series. Ryuhaku Todo, the first boss in the original AOF, is the only character dropped; all characters are playable from the beginning. The final boss is always Mr. Big, though as mentioned earlier, an extra match will be played against Geese Howard if the player unlocks him through good performance. This game is also notorious for its difficulty, with it being referred in many fighting circles as having some of the toughest opponent AI in a fighting game.

ArcadeFighting
3 Count Bout

3 Count Bout

SNK

3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles. 3 Count Bout by SNK Corporation attempts to take you into the world of professional wrestling by giving you control of one of many different wrestlers as you fight both in the ring and in the seedy underworld in your quest to become an accomplished wrestling champion. Choose from one of ten different characters, each with his own strengths and weaknesses, and employ your wrestling moves using a combination of three buttons. There are also a number of hidden moves and combinations which can be unlocked for even greater variety in the gameplay. When you have your opponent on the mat, keep him there until the count of three and you've won the match. In two-player mode, you can either take on your opponent in a match or wrestle tag team. This game uses the Neo-Geo MVS cartridge system.

ArcadeFightingSport
Gang Wars

Gang Wars

Alpha Denshi, SNK

In Gang Wars, up to two players can control two different characters with different fighting styles. Gang Wars has a control configuration that is composed of two attack buttons (punch and kick), as well a jump button to fight against enemies or overcome obstacles. Players have access to a repertoire of techniques by pushing these buttons individually or in combination. Unlike Double Dragon, Gang Wars has fire arms (much like SNK's P.O.W.: Prisoners of War, except Gang Wars has both an assault rifle and a flamethrower), has a small amount of blood, has cut scenes, has two completely different playable characters and has a feature for customizing three fighting statistics (Power, Speed and Guard) for both players. Players will earn a certain number of points for increasing their fighting statistics.

ArcadeFightingHack and slash/Beat 'em up
P.O.W.: Prisoners of War

P.O.W.: Prisoners of War

SNK

The arcade version of Prisoners of War can be played by up to two players simultaneously, In La Havana, Cuba Player 1 controls a prisoner dressed in blue named Snake, while Player 2 controls one in red named Bart. The objective is to escape from the enemy's base by fighting their way through four stages filled with numerous soldiers trying to impede the player's escape. The stages consist of a POW camp, a warehouse, a jungle, and the enemy's base. Enemies includes foot soldiers, commandos, and green berets. The controls consists of an eight-way joystick for moving the character and three action buttons for punching, kicking, and jumping. here are also three special attacks performed by pressing two buttons in combination: a jump kick (jump, and then kick), a back punch (jump and punch simultaneously), and a headbutt (punch and kick simultaneously). The player can also pick up one of two weapons dropped by defeated enemies: a throwing knife and a machine gun. When wielding the machine gun, the player can fire it by pressing the kick button or conserve its ammo by pressing the punch button to gun whip enemies.

ArcadeHack and slash/Beat 'em up
Pulstar

Pulstar

Aicom, SNK

The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with cinematic style cut scenes and pre-rendered movies. There is a hefty reliance on strategy and not just blasting everything in sight. Using the charged weapon is key, and requires careful precision. Also, once a power up is obtained, a small orb appears at the posterior end of the ship. This can be used as an advantage by deflecting/absorbing oncoming enemy fire and taking out small enemies that run into it.

ArcadeIndieShooter
9 / 10