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Shadow Dancer

Shadow Dancer

Sega Enterprises, Ltd., Tec Toy

Shadow Dancer on the Master System retains a lot of the arcade game's content, but simplifies the graphics and sound to better suit the hardware. Stage layouts are slightly different, and the decision to use sprites similar in size to the arcade version means that fewer enemies can appear on screen at any one time. Sprite flicker is a common sight, and entire sections of stages are removed to save space. Unlike the arcade version, players cannot backtrack during either side-scrolling or boss sections, limiting player to a very small section of the screen during the boss fights. The most striking omission in the Master System version of Shadow Dancer is the dog as an active character, but it is still available as a game mechanic. When a valid target is onscreen, the player must crouch. While crouched, the ninja magic icon will slowly transform into a a dog head. When the icon is completely full, it will move to the target enemy's location. Pressing attack will cause the dog to appear out of nowhere and attack the enemy. If no valid target exists, the icon will not move and pressing attack while crouched will perform a normal attack. The dog can be called only three times each stage. The Master System version retains the first-person shuriken-throwing bonus rounds, but the one between the second and third stage is the same bonus round used by the Mega Drive version, which makes player to jump from a tall building and attack ninjas in a downward shoot-'em-up fashion. Like the Master System version of Shinobi, ninja magic cannot be used during boss fights. In addition to the previously mentioned problem of being confined to a small section of the screen, this makes the boss fights even more difficult than the arcade version. A small oddity, in the Master System version, Shinobi always bows to the boss before the battle.

Hack and slash/Beat 'em upPlatform
Star Trek: Deep Space Nine - Crossroads of Time

Star Trek: Deep Space Nine - Crossroads of Time

Novotrade International, Playmates Interactive Entertainment, Tec Toy

"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV series. You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself. Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.

Adventure
Earthworm Jim

Earthworm Jim

Shiny Entertainment, Tec Toy, Takara, Playmates Interactive Entertainment, Virgin Interactive Entertainment (Europe) Ltd.

A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Jim overhears the Queen's plans for the suit and decides to meet this Princess...

PlatformShooter
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