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Chrono Cross

Chrono Cross

Square Product Development Division 3, Square Enix, Sony Computer Entertainment, Square Electronic Arts, Square

CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Final Fantasy Fables: Chocobo's Dungeon

Final Fantasy Fables: Chocobo's Dungeon

h.a.n.d. Inc., Square Enix

Randomly generated dungeons and turn-based battles are highlighted in the second Wii title set in the Final Fantasy universe. A yellow, bird-like Chocobo migrates from a successful stint on the DS handheld to console in this exclusive release, featuring the distinctive artwork of Toshiyuki Itahana (Final Fantasy: Crystal Chronicles, Final Fantasy Fables: Chocobo Tales). You must retrieve, of all things, lost "memories" by delving into dungeons created by a mysterious lad named Raffaello. Succeed and the town's populace just might remember who and where they are. In true Final Fantasy tradition, your Chocobo character can specialize in ten different job classes, ranging from a knight to a white mage, allowing him access to special powers and abilities in combat. In between dungeon treks, you can visit shops in town to purchase helpful items and equipment. Other features include online card duels via Nintendo Wi-Fi Connection, hidden dungeons and job classes unlocked by finding assorted letters, and arcade-style mini-games accessed from the Mog House. The latter includes such motion-driven activities as gardening, fishing, and darts.

Role-playing (RPG)
Brave Fencer Musashi

Brave Fencer Musashi

Square Product Development Division 5, Square Electronic Arts, Square, Square Enix

150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness. Now, his spirit is reincarnated in a young, rather short-tempered boy. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. It soon turns out that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!.. Brave Fencer Musashi is an action game with strong RPG elements. Controlling Musashi, the player explores the pre-rendered backgrounds from third person view (similarly to Final Fantasy VII), visiting towns, talking to NPCs, etc. There is a day/night cycle in the game, which is manifested in the schedules of NPCs and/or monsters, as well as Musashi's fatigue level, which increases if he doesn't sleep enough. Musashi uses the two swords, Fusion and Lumina, to fight his enemies. The two swords have different properties: while Fusion behaves more or less like a traditional melee weapon, Lumina needs to be imbued with various elemental items in order to unleash powerful attacks.

AdventureRole-playing (RPG)
Dragon Quest III: The Seeds of Salvation

Dragon Quest III: The Seeds of Salvation

Matrix Software, Square Enix

Dragon Quest III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. Dragon Warrior III features a class system, in which each character has a certain class. While the Hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game. The game starts with just the Hero in the party, who then is able to recruit a party of three at the local tavern. Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits. Another innovation is an arena where the player can place bets on the outcome of monster battles. The remakes incorporated some interface changes from later games in the series, such as simplified door opening; the bag, which replaced bank item storage; the item sorting "Tidy Item" and "Tidy Bag" commands; and the "Full HP" command, which can be used outside of combat to automate the process of casting healing and status restoring spells. While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day."

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Dragon Quest IV: Chapters of the Chosen

Dragon Quest IV: Chapters of the Chosen

ArtePiazza, Square Enix Product Development Division 9, Cattle Call, Square Enix

Embark on a journey to explore the land, seas and skies of the Dragon Quest universe in this grand entry from the Zenithia Trilogy. Soon to follow are Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VI: Realms of Reverie. Indulge in the colorful Dragon Quest world created by Yuji Horii, combined with the charming characters and monsters designed by Akira Toriyama and memorable soundtrack from famed composer Koichi Sugiyama to create an unforgettable gaming experience. Experience the world of Dragon Quest through the perspectives of multiple characters with a unique, chapter-driven storyline while you journey through a beautifully rendered 3D world, with dynamic dual screen presentation and newly animated monsters. Enjoy an all-new English translation that incorporates 13 known dialects from around the globe, bringing the diverse world and characters of Dragon Quest to life. Unravel the ancient mystery behind a cursed kingdom by expanding your town via Chance Encounter mode, available through local wireless connection. The English version of Dragon Quest IV: Chapters of the Chosen does not include the Party Chat feature.

AdventureRole-playing (RPG)
Dragon Quest VIII: Journey of the Cursed King

Dragon Quest VIII: Journey of the Cursed King

LEVEL-5, Square Enix Product Development Division 9, Square Enix

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

AdventureRole-playing (RPG)Strategy
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Genius Sonority, 8ing, Square Enix Product Development Division 9, Armor Project, Bird Studio, Square Enix

Developed from the ground up to take advantage of the Wii and its motion-sensing technology, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is set to slice its way onto Nintendo's next-generation platform. This exclusive title utilizes the Wii's motion-sensing controls as players use the Wii Remote to slash, parry and blast their way through a land filled with trademark Dragon Quest foes. Developed with both longtime fans and casual players in mind, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is poised to take video gaming to an entirely new level of fun and interaction.

Hack and slash/Beat 'em upRole-playing (RPG)
Dragon Quest Heroes: Rocket Slime

Dragon Quest Heroes: Rocket Slime

Tose, Square Enix Product Development Division 9, Armor Project, Square Enix

Dragon Quest Heroes: Rocket Slime is based in the fictional world of Slimenia, specifically in the capital city of Boingburg. It begins with four Slimes, Rocket, Hooly, Bo, and Swotsy, who are playing in front of the castle. Hooly has gotten his hands on a valuable flute, and in response to the flute being blown by Rocket, his father comes running over, forcing Hooly to stick the flute in Rocket's mouth. Afterward, an organization known as the Plob invades Boingburg, capturing 100 of its 101 inhabitants. Because he was distorted and long, the Plob mistakenly believed Rocket was not a Slime but a worm, and discarded him into Forewood Forest. There, Rocket begins his journey to rescue his fellow slimes, who have been locked up in large treasure chests.

PuzzleRole-playing (RPG)
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