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Shaman King: Spirit of Shamans

Shaman King: Spirit of Shamans

Dimps, Bandai

Shaman King: Spirit of Shamans is based on the anime, in which you will complete the first half of the overall story featured within the anime/manga series. This is the first fighting game featured within the series. The graphics seem to reflect other styles seen within the original Gundam Battle Assault, in which you will be playing right-to-left with advanced sprite graphics. Your spirit can also be regularly used within this fighter as to assist you. At random times in battle, the icon of your specific spirit will flash, in which if you press either O or X fast enough, your overall spirit meter will rise. When risen to the highest extent, you can unleash your ultimate. Within this game, three different buttons vary from a weak attack, or a more stronger attack. The combo system seems to range up to the max of 10 in battle. Story mode, Vs mode, and Arcade mode are the three playable modes within this game. In Story mode, you will experience various cutscenes and additional minigames. Arcade mode seems to be the same except for the fact that you will be continuously battling. Of course within Vs mode, you can battle against a friend or a com. Overall within this game, 17 characters are playable (3 of which being different versions of Yoh). It is known that Hao can also be playable, but a Gameshark code is needed. Fortunately, as well within battle, character voices will be experienced rather commonly, in which anime cutscenes will be experienced at times - such as in the intro. Overall, it seems that Shaman King: Spirit of Shamans is the best 2D fighter of its series.

AdventureFightingPuzzle
Ultraman Club: Chikyuu Dakkan Sakusen

Ultraman Club: Chikyuu Dakkan Sakusen

Bandai

Bandai published this Ultraman-themed RPG for the Famicom Disk System in 1988. It was not released outside of Japan. Ultraman Club: Chikyuu Dakkan Sakusen ("Earth Protection Strategy" roughly) is a Bandai licensed game and the third Famicom Disk System game to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them. Unlike the two prior games, which were more action-oriented, this game is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished - this type of freeform non-linear RPG model would appear later in Dragon Quest IV, though of course it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.

Role-playing (RPG)
SD Gundam World: Gachapon Senshi - Scramble Wars

SD Gundam World: Gachapon Senshi - Scramble Wars

Sonata, Bandai Namco Games, Namco Bandai Games, Bandai

Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.

Strategy
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