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Sutte Hakkun

Sutte Hakkun

Nintendo R&D2, indieszero Co., Ltd., St. GIGA, Nintendo

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.

PlatformPuzzle
Super Bomberman: Panic Bomber W

Super Bomberman: Panic Bomber W

Raizing, St. GIGA, Hudson Soft

Super Bomberman: Panic Bomber W is one of the offsprings of the Panic Bomber Series. A tile matching puzzle game that plays like a mix between Bomberman and Puyo Puyo. Tiles fall from the top of the screen, when three are matched bombs are dropped. Occasionally one of the dropped bombs will be lit, which will explode and cause a chain reaction with any bombs already present. Game over happens when the screen is filled with blocks or bombs. It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players. This game also implements a Dokuro mode which involves status effects. These can do everything from reduce blast radius to igniting bombs on screen.

Puzzle
Shanghai: Triple-Threat

Shanghai: Triple-Threat

Kuusou Kagaku, Success, St. GIGA, Nintendo, SUNSOFT, Activision, Electronic Arts Victor, ASK Kodansha, Sony Computer Entertainment

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".

Card & Board GamePuzzle
Operation Logic Bomb

Operation Logic Bomb

Jaleco, St. GIGA, Nintendo

The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters to dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments. However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and anlystical abilities, has been briefed on all aspects of the mission. Now it's up to him to infiltrate the lab, neutralize the intruders, and rescure the scientists.

Shooter
Satella-Q

Satella-Q

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

Satella-Q (「サテラQ」) is a series of quiz game events for the Satellaview, an add-on for the Super Famicom. The game features Kinopio (Toad in English translations) as the primary character, guiding players through the quizzes and minigames. The game was distributed as a Periodic Soundlink release. During the Satellaview's early years, St.GIGA broadcasted quiz events called Waiwai de Q (「わいわいでQ」), which would phase into being called Satella-Q after the third event. These aired in periodic intervals, unlike their traditional Soundlink broadcasts wherein the episodes were played week-by-week until the conclusion. In October 1995, Satella-Q would be merged with another earlier sound magazine called WaiWai Check (「わいわいチェック」) to again form WaiWai de Q. The game used the Satellaview's Soundlink technology to give the presentation of a quiz game show, with announcers presenting the questions for players to answer and music ranging from various sources ranging from classical to J-Pop to British Rock given use, sometimes playing key roles in the quizzes themselves. Each episode was split into "rounds" that consisted of various types of quizzes, both in "multiple-choice" and "type-out the answer" forms, which ranged from Japanese cultural trivia to guessing the contents of obscured photo-realistic pictures. Sometimes non-quiz mini-games would also be played, including one where players must move Toad through an area resembling a pool table, collecting the balls that the on-screen HUD requests. Another one features a game of cards that uses Poker cards with Yoshi on their backs.

Quiz/Trivia
Akagawa Jirou: Majo-tachi no Nemuri

Akagawa Jirou: Majo-tachi no Nemuri

Minato Giken, Victor Company of Japan Ltd., Electronic Arts, Marvelous, Pack-In-Video, St. GIGA

Akagawa Jirou: Majo-tachi no Nemuri ("Jirou Akagawa's The Sleep of Witches") is a visual novel adventure game with a supernatural murder mystery theme. As with Chunsoft's Sound Novel series, it features a series of static photographs with Japanese text overlaid on top. The narrative is supported by background ambient music and sound effects. The story was written by Japanese thriller author Jirou Akagawa, based on his novels Majo-tachi no Tasogare and Majo-tachi no Nagai Nemuri. It concerns an office worker who is prompted to look into the apparent suicide of a girl from his childhood after receiving a weird phone call asking for help and a vivid dream about her. He returns to the mysterious mountain shrine where she was reported to have burned to death. The game was originally released for the Super Famicom in 1995 and later saw enhanced ports for the Sony PlayStation in 1999 (with the subtitle Fukkatsusai, or "Easter") and Windows PCs in 2001 (with the subtitle Kanzenban, or "Perfect Edition").

AdventureVisual Novel
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