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Publisher: Atari, Inc.
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RollerCoaster Tycoon 4 Mobile

RollerCoaster Tycoon 4 Mobile

On5, Atari, Inc.

Based on the beloved RollerCoaster Tycoon franchise, RollerCoaster Tycoon 4 Mobile is now available on your iPhone, iPad and iPod touch! Create and share the amusement park of your dreams and construct incredible roller coasters and rides to keep your visitors happy. Create the best park, unlock new materials, and exchange coaster blueprints with friends online to become the ultimate... RollerCoaster Tycoon! Features: •Intuitive RollerCoaster Editor. •20 pre-designed coasters. •Over 50 different attractions, restaurants, concession stands, hotels and decorations. •Unlock new materials to construct cooler, faster and taller coasters. •Grow your economy by creating the ultimate amusement park. •Connect with friends on Facebook and Game Center. •Share roller coaster blueprints. •Top the Game Center leaderboards online. •Game is pre-loaded with over $5.00 of in-game currency.

SimulatorStrategy
Dungeons & Dragons: Dragonshard

Dungeons & Dragons: Dragonshard

Liquid Entertainment, Atari, Inc.

Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys. Although Dragonshard was billed by Atari as "the first Dungeons & Dragons real-time strategy experience,"[2] Stronghold (1993) precedes it by over a decade.[3]

Role-playing (RPG)Strategy
RollerCoaster Tycoon 3D

RollerCoaster Tycoon 3D

n-Space, Bandai Namco Entertainment, Atari, Inc.

The next installment of the hit RollerCoaster Tycoon franchise is here and this time, its in 3D! Meet the Rocket Coaster Company, an energetic and small group of coaster fanatics. Run by your father, a world-renowned roller coaster genius, the RCC is poised to change the world with its incredible designs and style. Unfortunately your father is a bit of a scatterbrain and is far too busy dreaming up new rides and roller coasters to get the company off the ground. This is where you, the player comes in as your father has decided that spending your time helping him out is more important than your summer vacation! Aided by a friend of the family and an old retired theme park industry veteran, the player is tasked to take the reins to get a foothold in the theme park world. Take on jobs, help design coasters, and even manage your own theme parks as you push the RCC to the top!

SimulatorStrategy
Backyard Sports: Rookie Rush

Backyard Sports: Rookie Rush

HB Studios, Powerhead Games, Humongous Entertainment, Atari, Inc.

Go long! Backyard Sports: Rookie Rush offers kids the opportunity to get in the huddle with fan-favorite characters Pablo, Dmitri, and Joey as they block and tackle their way through energetic, kid-friendly football games on 12 interactive, neighborhood fields many representing each character’s home turf and also a "My Backyard" field mode in which players can unlock items and populate their unique backyard. With hard hitting power-ups, imaginative new fields, stylized graphics, exciting new array of super-charged gameplay options and a compelling story mode, Rookie Rush is well trained and ready to take down the competition. Kids can play pick-up football games with their Backyard Sports neighborhood friends in both single game and tournament options, or play the game in Backyard Sports' inventive new story mode. The Backyard Sports: Rookie Rush storyline centers on the Backyard kids who must come to terms with the new kid on the block, combine their unique talents, overcome egos and the odds in order to win a tournament and a big grand prize.

Sport
Ms. Pac-Man

Ms. Pac-Man

General Computer Corporation (GCC), Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Arcade
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