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The Adventures of Batman & Robin

The Adventures of Batman & Robin

Sega, Tec Toy

The Mega Drive/Genesis version, developed by Clockwork Tortoise and published by Sega, is a run 'n' gun where both Batman and Robin must stop Mr. Freeze, who plans to freeze Gotham City. In order to keep the duo busy, he also frees the Joker, Two-Face and the Mad Hatter, each one with their own agenda. The Joker celebrates his birthday wreaking havoc in Gotham and stealing diamonds, Two-Face tries to take over the city from above, and Mad Hatter is creating a robot army in his surreal lair. The game can be played by two players simultaneously; one player with Batman, and the other with Robin. Both characters are identical in terms of playability, and both use batarangs, bolas, or shurikens in long-range attacks, while using melee attacks at short range. There are four levels consisting of several stages, mostly of a straight left-to-right traverse to the end where the boss awaits. In some levels the game switches to a side-scrolling shooter, in which the players must control the Batwings. The game is regarded as being extremely difficult to complete, and also known for showcasing some of the most impressive special effects on the Mega Drive/Genesis. It also features a soundtrack by Jesper Kyd. This accounts for the relatively high quality of Kyd's compositions, as well as the fairly simple FM synthesized nature of the game's sound effects.

Hack and slash/Beat 'em upPlatformShooter
Castle of Illusion Starring Mickey Mouse

Castle of Illusion Starring Mickey Mouse

SEGA AM7, Sega, Tec Toy

To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch. Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.

Platform
Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

SSI (Strategic Simulations, Inc.), Tec Toy

It's 2456. Earth is under the control of NEO now, but the shadow of RAM is still present. Occasional attacks by RAM military are explained away as "acts of overanxious officers and "unfortunate lapses of judgement." NEO scrambles to rebuild a shattered planet and build the forces required to fend off the RAM attack it feels is inevitable. "Buck Rogers!" The name is everywhere. "Buck Rogers and NEO victory at Gauntlet- Vid at eleven." The Video Network News, people talking on the streets of old Earth, even in the furthest asteroid outposts--Buck Rogers and NEO are everywhere. There is a feeling of hope now. After years of domination, RAM no longer holds old Earth, and NEO is finally able to make a real stand against the corporate behemoth. Victories, real and exaggerated, boost NEO confidence daily. NEO ranks are swelling with new recruits -young people who never before felt they could make a difference. Your team is assembled from those ranks. Each member has made his or her way to Chicagorg with plans to join the war against RAM supremacy. Each has visions of great victories, glory, and lasting fame--like Buck Rogers.... To play Countdown to Doomsday, you must make characters and band them together into a team. The team must have a variety of talents and skills to survive and finally succeed.

AdventureRole-playing (RPG)
Night Trap

Night Trap

Digital Pictures, Virgin Interactive Entertainment (Europe) Ltd., Tec Toy, Sega

Five girls go to a party to a nice house on a lakeside. Five girls disappear without a trace... Now another five girls go there, in order to spend the vacation with the Martins, the owners of the house, in particular with the lovely Ms. Martin. This time, you should not let them die a gruesome death! Because "nice people" can sometimes turn out to be... yes, that's right - vampires. The whole house is full of traps, that are intended to catch the poor innocent girls, so that the vampires can suck their blood... ugh. Luckily, the brave adventurer is there in order to cease to be hunted and to become a hunter instead! Set the traps so that they will capture the villains themselves, using precise timing and good organization.

AdventurePuzzleStrategy
Ayrton Senna's Super Monaco GP II

Ayrton Senna's Super Monaco GP II

Sega Enterprises, Ltd., Tec Toy

Ayrton Senna's Super Monaco GP II or simply Super Monaco GP II is a racing game developed and published by Sega for the Sega Mega Drive, Sega Master System and Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game is sponsored by Ayrton Senna (who won the Monaco Grand Prix six times). Also unlike the previous game, Super Monaco GP II was not released in arcades or for any non-Sega console or computer. At the time of release it was regarded as the most realistic racing experience on home video game consoles, and the fact that it was endorsed by Ayrton Senna meant the game was very popular. However, due to these celebrity endorsements, it is unlikely Super Monaco GP II will be re-released without cutbacks.

Racing
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