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Publisher: Taito
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10-Yard Fight

10-Yard Fight

Irem, Taito

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

Sport
Twin Hawk

Twin Hawk

Toaplan, Taito

Twin Hawk is a 1989 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. Twin Hawk resembles other shooters of the time, specifically Toaplan's earlier game, Flying Shark. Also like Toaplan's other games, there were various differences between the Japanese version and other versions, including a checkpoint system and higher difficulty for the former. Unusually, the game contains no flying enemies; thus, a complete lack of physical obstructions and a stronger focus on the numbers and speed of ground forces. Another draw of Twin Hawk is the game's unique "smartbomb" in the form of a group of friendly planes; pressing button 2 once will call in six Flying Fortresses to surround and protect the player's plane, and provide back-up fire. They are easily taken down by enemy fire, so the player must use them wisely. Pressing button 2 again immediately after the call-in will sacrifice the planes for a more typical smartbomb. Otherwise, pressing button 2 while any other plane is on-screen will suicide them all into the nearest enemies below.

Shooter
Bust-A-Move

Bust-A-Move

Taito

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.

ArcadePuzzle
Steel Worker

Steel Worker

Taito

Steel Worker is a reflex game that combines OH&S with the Japanese practice of just in time manufacturing. Each level starts with a mindless worker moving steadily from one side of the factory to the other along an incomplete gantry. To prevent the worker from falling to his doom, the player must select another piece of the gantry to be erected by the time the worker reaches the end of the current one. The process is repeated until the worker makes it to safety at the platform at the other end of the screen, or four workers have died. Complicating matters are a pair of elevators in the centre of the screen whose touch will be fatal to the steel worker. There are five types of bridge that may be placed at any time: horizontal, slanting up, slanting down, staircase up and staircase down. A different selection needs to be made depending if the worker is moving left or right, giving a total of ten options. These are chosen using a cursor which can be moved left or right across the bottom of the screen and pressing the select button. There is also a reverse button which will turn the worker around, but this can only be performed a maximum of nine times in total. Points are awarded for adding parts of the gantry, and for the worker successfully crossing the screen.

PlatformPuzzle
Cooking Mama

Cooking Mama

Office Create, Taito, Majesco Entertainment, 505 Games

The gameplay structure consists of the player progressing through a series of short minigames. The game features a total of 96 different dishes. Each minigame represents a different activity in the meal preparation, such as mixing, frying, or chopping the provided ingredients. The minigame mechanics themselves range from quickly drawing parallel lines in order to chop items, to a rhythm game where ingredients are added to a skillet or the heat is adjusted at precisely the right time. In many cases, players must look at the top screen of the DS for guidance on what to do next and then perform the task on the bottom screen. If the player makes a serious blunder or time expires without sufficient progress being made, that step in the cooking process is considered a failure. When this happens, a graphic of an angry "Mama" with flames erupting from her eyes is displayed, along with the caption "Don't worry, Mama will fix it!".

Simulator
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