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GT Racing 2: The Real Car Experience

GT Racing 2: The Real Car Experience

Gameloft

GT Racing 2: The Real Car Experience is a true-to-life automotive journey featuring the most prestigious cars in the world! The best-selling franchise is back for free and it's designed to offer an unprecedented level of driving enjoyment, whether playing solo or multiplayer. LEADERSHIP: POSSIBLY THE BEST HANDHELD RACING SIMULATION • The richest handheld racing simulation game this year: 71 licensed cars on 13 tracks, including the real Mazda Raceway Laguna Seca. • A superb collection of real cars from over 30 manufacturers: Mercedes-Benz, Ferrari, Dodge, Nissan, Audi, Ford, and more. • Test your driving skills by completing 1,400 events, including Classic Races, Duels, Knockouts and Overtakes. • 28 new challenges each week: improve your driving skills & maybe win a new car for free! AUTHENTICITY: A DEEPER DRIVING SENSATION • The new physics model offers the most realistic car dynamics ever offered in a handheld game. • The sun is not always shining in GT Racing 2: Our tracks have different times of day and weather conditions. • Race your way by choosing from among 4 different cameras, including a breathtaking interior view, and feast your eyes on real car designs! • No repair times or repair costs! We won't make you wait or pay to race in an event again. EXPERIENCE: ENJOY THE RIDE SOLO OR IN MULTIPLAYER • Compete with your friends or with real players from all over the world. Earn the fastest time on each race in multiplayer! • Join teams to play with other drivers and accomplish common goals. • New racer? Turn on Steering & Braking Assistance to get up to speed in a flash! • Veteran driver? Tweak your performance in the garage with tons of custom options!

ArcadeRacingSport
Lumines

Lumines

Gameloft, Q Entertainment, Bandai, WildTangent

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

MusicPuzzle
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