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Publisher: Acclaim Entertainment
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Mary-Kate & Ashley: Crush Course

Mary-Kate & Ashley: Crush Course

n-Space, Acclaim Entertainment

Some totally cute boys have invited Mary-Kate and Ashley to a beach party but the directions have met a terrible fate! Someone has torn up the map that the twins were going to use to get to the shindig, and now they must pool their resources and find all of the pieces before the party starts without them. Some of the map is split up between the classrooms at school, some of them are in the hands of some weird girl that won't give them back, and others have completely disappeared. There are tons of mini-games to keep young gamers busy here, including a mini-golf outing, a cheerleading challenge, and many others. One of the game's best features is a creative music-making program that allows kids to punch in their own cool beats and tunes. You'll start out the game in the freshman class, but piecing together the map and completing a few of the side games will earn you a pass to the higher grades. Get good marks and chase after good-looking boys in this fabulous adventure.

Adventure
Mary-Kate and Ashley: Sweet 16 - Licensed to Drive

Mary-Kate and Ashley: Sweet 16 - Licensed to Drive

n-Space, Acclaim Entertainment

Mary-Kate and Ashley: Sweet 16: Licensed to Drive is a party game four up to four players. You play as Mary-Kate, Ashley or one of their friends. As they just turned sixteen, they drive around the game boards, which look like cities, in their own cars. In each turn of the main adventure mode, a spinner determines how far each player goes. Some spaces have special actions that move the player, assess fines or grant bonus, or allow the player to purchase items to help them in the game. If two players land on the same space, there is a head-to-head competition to determine who can stay. At the end of each round, there is a four-player minigame. These minigames can involve racing racing, windsurfing, kayaking, assembling a car from pieces to match a picture, tag, reflexes or any number of other things. Coins to purchase helpful items are awarded based on performance in these games. There is also a Bring It On mode where victory is determined by winning a set number of minigames. This can be played with or without the game board and an Arcade mode, which allows you to just play the minigames.

Bad Mojo

Bad Mojo

Pulse Entertainment, Acclaim Entertainment

You are Roger Samms. All your life you’ve been the little man, the square peg, the forgotten man. With a rat-hole apartment, dead-end job, and an unbearable landlord breathing down your neck, you’ve finally had enough. Armed with a briefcase of stolen cash and a plane ticket to Mexico, you had the perfect plan. If it wasn’t for an accident involving a mysterious family keepsake, you may have pulled it off. Unfortunately, you’ve unleashed something crazy, something weird, like a twisted spell. Baaad mojo. Finding yourself suddenly transformed into a cockroach, you’ll need to brave spiders, a killer cat and a myriad of other perils if you want to survive this long and perilous detour into the night of your soul.

AdventurePoint-and-clickPuzzle
NBA Jam 2002

NBA Jam 2002

Acclaim Entertainment

This Game Boy Advance version of NBA Jam (not based on the SNES assets) features several modes of play with familiar, over-the-top basketball action. Players can choose from any of the 29 NBA teams in the league, each having several key players to take control of during the action...more than 140 superstars in all. Each professional in the game has his own playing attributes, from ball handling to dunking styles, so if you're looking to strut your stuff on the courts, it's best to know which players are the ones to grab. The game features the series' trademark alley-oops and skypasses, as well as the always-extreme "on fire" mode that's activated when a player sinks three baskets in a row. The game only fouls on Goaltending, so make sure you're not snagging the ball when it's coming down...

Sport
Super Bust-A-Move

Super Bust-A-Move

Taito, Acclaim Entertainment

Super Bust-A-Move introduces some new elements to the series (and removes some others): Large bubbles are found in certain levels. Shooting a bubble of the same color at them makes every bubble in the level change into that color. In some levels, the pointer and the bubbles that are shot are of a very small size, enabling the player to shoot bubbles between small gaps. These bubbles grow into normal size after being clustered. Occasionally, a conveyor belt will surround the level. This makes bouncing off the ceiling and the walls significantly tricky, since the bubbles' trajectory will change upon bouncing. Levels do not always have the usual rectangular shape. Some of them are jagged or have walls inside them, which forces the player to change strategy. Small blocks appear in some levels. They change the bubbles' trajectories, much like walls, but they move down with the level and fall off when they touch the line. The pulley system introduced in Puzzle Bobble 4 is nowhere to be seen. Chain Reaction is only present in 2P battles, but it is completely optional.

Puzzle
Cutthroat Island

Cutthroat Island

Software Creations, Playtronic, Tec Toy, Acclaim Entertainment, LJN

Based on the feature film of the same name. The game casts players in the role of renegade treasure hunters. The player is able to choose between two characters: Morgan Adams, a female character who wields a rapier; or William Shaw, a buccaneer who is armed with a sword. The game features single player and two player action mode. During single player mode, the player's character must battle through 10 levels, encountering various foes such as pirates, redcoats and harbor masters. The game features two different gameplay styles to choose from: Swordplay and Brawling. In addition to all the swordplay, level two requires players to flee from prison guards in a quarry cart, and level five puts player atop a runaway horse-drawn carriage. As the player progresses through the game several items such as knives, bombs, bottles, torches, hammers, pistols, and other weapons are collectable.

AdventurePlatform
Magic: The Gathering - Battlemage

Magic: The Gathering - Battlemage

Wizards of the Coast, Acclaim Entertainment

Magic: The Gathering: BattleMage is a real time strategy game published in January 1997 by Acclaim for both PCs and PlayStation. It was also in development for the Sega Saturn, but this version was cancelled in mid-1997. In addition to the real time strategy game, BattleMage has a head-to-head mode. It is set on the continent of Corondor, where a planeswalker named Ravidel forces the most powerful mages to fight each other, so that he can eventually destroy them and conquer the land. The game had a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay.[citation needed] Spectrum Holobyte filed a lawsuit after Acclaim published the PC version in January 1997, claiming Acclaim had violated an agreement the two companies made in November 1996 which established a release schedule for the game, with the two companies publishing it for different platforms. In October of 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.

Real Time Strategy (RTS)
100 Bullets

100 Bullets

Acclaim Studios Austin, D3Publisher of America, Inc., Warner Bros. Interactive Entertainment, Acclaim Entertainment

Part hard-boiled crime story, part paranoid espionage thriller, 100 Bullets follows what happens when people from all walks of life meet Agent Graves, a mysterious figure who offers his "clients" the opportunity of a lifetime: an attache case containing the proof, the gun, and the carte blanche immunity to exact revenge on a person who's done them an irrevocable wrong. Based on the Brian Azzarello's Veritgo comic of the same name, 100 Bullets features an original story by Azzarelo himself, two playable characters, and fully interactive environments. This version of 100 Bullets was cancelled when Acclaim closed up shop, but a new game based on 100 Bullets was created for a 2007 release.

Shooter
Ecco the Dolphin: Defender of the Future

Ecco the Dolphin: Defender of the Future

Appaloosa Interactive, Sega, Acclaim Entertainment, Sony Computer Entertainment Europe

At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided to conquer Earth. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by their creation called the Guardian—a gigantic, sentient being made of a crystalline substance which projected a forcefield over the entire planet. Undeterred, the Foe made suicide attacks on the field, searching for a weak point.

AdventurePuzzleRole-playing (RPG)
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