player.gg

Search games

Publisher: Nintendo
Sort games
1657 games
59 / 70
Rhythm Tengoku

Rhythm Tengoku

Nintendo SPD Production Group No. 1, Nintendo

A rhythm-action game like no other from the same team that created WarioWare. Rhythm Tengoku contains 48 minigames that put your rhythm to the test in a variety of crazy scenarios. Rhythm Tengoku was developed by Nintendo R&D1 and released exclusively in Japan for the GBA in 2006 and in arcades with Sega's help in 2007. Being developed by the same studio responsible for the WarioWare games, Rhythm Tengoku mixes the mini-game based gameplay with rhythm game elements, featuring unusually high-quality music for a GBA game. The game started development in 2004. A 2002 prototype for a GBA drum sequencer was incorporated into Rhythm Tengoku as well: the player can freely drum within the Sound Test or take on 19 drum lessons. (Source) The game contains eight stages with five rhythm games and one remix of the previous five each, adding up to 48 different mini-games total. Each game can be completed without hitting every note perfectly, although doing so will unlock various rhythm-related bonus games and modes, such as a drum set where you have to mimic what the drummer does. Much like the Wario Ware series of games, Rhythm Tengoku is all about following your senses and trying to be aware of various cues in the visuals and audio. This emphasis on sense instead of language makes it quite easy for anyone to pick up and play, even though the game is entirely in Japanese (and consequently only available in the Asian region or through an import website). For example, one of the game's levels has you rapping with a computer-controlled character. He'll speak a colour-coded Japanese phrase, and the player must press 'A' in different rhythms. Although the game explains what rhythms to do for which phrase, non-Japanese speaking players can watch hand movements on-screen to figure it out without the need for language. Occasionally, challenges will crop up, asking you to complete a level without any mistakes. Doing so earns you a certificate for that level, and a pink heart with a 'P' on it appears in that level's description.

Music
Art Style: Light Trax

Art Style: Light Trax

Skip Ltd., Nintendo

Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?

Racing
Sword of Mana

Sword of Mana

Brownie Brown, Square Enix, Square Enix Product Development Division 8, Nintendo

The Mana Tree Needs Defenders! The location of the Mana Tree - wellspring of all life - has long been lost to legend. Many centuries have passed, and the Granz Realm's Dark Lord is searching for the secrets of the ancient tree so that he can control the source of Mana. Now, a young hero and heroine must come together to defeat the evil that threatens both the mystical tree and the world itself. Choose your hero! Guide a battle-hardened gladiator on his quest to avenge the deaths of his parents! ...Or guide a young girl, one of the last survivors of the Mana Clan, as she confronts the past that haunts her. Experience the saga of these two heroes as their stories weave together and they join forces to protect the Mana Tree from the powers of darkness.

Role-playing (RPG)
Famicom Mukashibanashi: Shin Onigashima

Famicom Mukashibanashi: Shin Onigashima

Pax Softnica, Nintendo R&D4, Nintendo

Famicom Mukashibanashi: Shin Onigashima is a Famicom Disk System text adventure game. The plot revolves around an elderly couple with no children who adopt an infant boy and girl. When the children turn six, a dragon appears in the country, and starts turning people into Oni who steal the souls of others. The Oni arrive at their home and steal the elderly couple's souls. The children decide to save their adoptive parents. The game is controlled by selecting commands such as the "Change Character" command, which allows you to switch between controlling Donbe (the boy) and Hikari (the girl). The game progress is shown by changes in the in-game graphics. The Famicom Disk System version comes on two disks released on different dates. Disk 2 cannot be played without completing Disk 1, and is switched while the system is still powered on. All later releases are switch-free.

Adventure
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo

Nintendo R&D1, Nintendo

As a young detective (whom you name yourself), you work as an assistant for the famous investigator Utsugi. Your first important assignment is to investigate a murder case. A girl named Yoko was found murdered near a central bridge. During the investigation, you discover a strange rumor about a mysterious ghost-like "girl who stands at the back", spread around the school Yoko studied at. Soon the young detective realizes that the case grows more and more complex and that he will need all his wit and talents to find the criminal! This adventure game is dedicated entirely to investigation. You have a menu with various choices (Talk, Investigate, Think), as well as multiple topics to ask the suspects about. You should find clues by questioning people and gathering information, but also by examining areas - in certain places you should move a hand-like cursor over the screen and click on a precise spot to examine it.

AdventurePuzzleVisual Novel
Kirby Battle Royale

Kirby Battle Royale

HAL Laboratory, Nintendo

Kirby is entering a tournament against his toughest rival yet... himself! 1-4 players can fight in local or online battles. Pick from 10+ abilities and 10 battle types to compete in countless matchups. Hoard treasure in Ore Express, knock out opponents in Slam Hockey, shoot missiles at Robo Bonkers, and more! There's a single-player story mode too! A you uncover King Dedede's nefarious plan, you'll unlock abilities and battle types in the Cake Royale tournament. In this competition, you'll learn the basics of battle while earning Boost Orbs that power up Kirby, as well as nostalgic headgear to wear in other modes, and even a new playable character. Then dive into battle! 4 players can enjoy battling together via local wireless, Online Ranked mode, or with Download Play. Compete in 2-on-2 or Free-For-All battles. May the last Kirby standing win!

Fighting
Satella-Q

Satella-Q

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

Satella-Q (「サテラQ」) is a series of quiz game events for the Satellaview, an add-on for the Super Famicom. The game features Kinopio (Toad in English translations) as the primary character, guiding players through the quizzes and minigames. The game was distributed as a Periodic Soundlink release. During the Satellaview's early years, St.GIGA broadcasted quiz events called Waiwai de Q (「わいわいでQ」), which would phase into being called Satella-Q after the third event. These aired in periodic intervals, unlike their traditional Soundlink broadcasts wherein the episodes were played week-by-week until the conclusion. In October 1995, Satella-Q would be merged with another earlier sound magazine called WaiWai Check (「わいわいチェック」) to again form WaiWai de Q. The game used the Satellaview's Soundlink technology to give the presentation of a quiz game show, with announcers presenting the questions for players to answer and music ranging from various sources ranging from classical to J-Pop to British Rock given use, sometimes playing key roles in the quizzes themselves. Each episode was split into "rounds" that consisted of various types of quizzes, both in "multiple-choice" and "type-out the answer" forms, which ranged from Japanese cultural trivia to guessing the contents of obscured photo-realistic pictures. Sometimes non-quiz mini-games would also be played, including one where players must move Toad through an area resembling a pool table, collecting the balls that the on-screen HUD requests. Another one features a game of cards that uses Poker cards with Yoshi on their backs.

Quiz/Trivia
59 / 70