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Kaeru no Tame ni Kane wa Naru

Kaeru no Tame ni Kane wa Naru

Nintendo

In a land far away, the two princes—Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sablé Kingdom)—have shared a friendly rivalry since they were small children. They often compete, although it usually ends in a tie or close win. In Fencing however, Prince Richard is always the victor. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the beautiful princess Tiramisu. In yet another boastful attempt to best the Sablé Prince, Richard grabs a boat and rushes towards the kingdom. The Sablé Prince is left trying to catch up. While on his journey, he and Richard (and many others) are transformed into frogs in an attempt to reveal the true happenings in this kingdom. The game and its characters were mentioned many times in the Super Smash Bros. series as trophies, stickers, spirits and as the Assist Trophy of the Sablé Prince. In these series, the game was officially romanized as "Kaeru no Tame ni Kane wa Naru".

AdventurePuzzleRole-playing (RPG)
Yoshi Topsy-Turvy

Yoshi Topsy-Turvy

Artoon, Nintendo

In Yoshi Topsy-Turvy, Yoshi Island has been turned into a picture book. Yoshi will not stand for this outlandish attempt at flattening his world, and he heads off on an adventure to return things back to their original state. To help in on his quest, a group of spirits who like to surprise people give Yoshi the ability to rotate the world to his liking. The big catch with Yoshi Topsy-Turvy is its use of a motion sensor, similar to the one set to be featured in the second Wario Ware GBA game. The game cartridge includes a built in motion sensor which detects how you move the GBA system. By turning the system, you make the world rotate. A meter on the upper right corner of the screen shows which way the system is being held at any time. Rotate the system to help Yoshi stay on the path and make it past perils and through the varied stages. Go full tilt! By tilting your Game Boy Advance, you'll tilt the environment around Yoshi, knocking over enemies, swinging pendulums, and letting Yoshi run up walls and leap huge pits! Will this ending be happy? All of Yoshi's Island is trapped in a storybook, and only by meeting the challenges of each chapter will you succeed. Collect coins, defeat enemies, or race for the finish to satisfy each course's conditions

Platform
Link's Crossbow Training

Link's Crossbow Training

Nintendo EAD Software Development Group No.3, Nintendo

Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game. Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score. Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles. Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score. Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen. Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins. Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments. The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Shooter
Tomato Adventure

Tomato Adventure

AlphaDream, Graphic Research, Nintendo, iQue

From AlphaDream and Graphic Research, Tomato Adventure is an RPG released only in Japan. Taking place in a kingdom with tomatoes abound, the gameplay is similar to that of the Mario & Luigi series. Tomato Adventure, in terms of gameplay mechanics, is the predecessor of the Mario & Luigi series of games, even having its engine reused in the first installment on the GameBoy Advance. Originally developed for the Game Boy Color, Tomato Adventure transitioned to its successor, the Game Boy Advance, when the latter was released. The main difference between the two versions is believed to lie in the quality of audio and graphics, although little substantial information exists on the Game Boy Color version. Tomato Adventure incorporates a number of RPG standards such as leveling up and travelling to various places to advance the plot. However, the battle system itself is substantially different than most games in the genre, as players have a more active role in how the fights turn out. During the player's turn, they can select a character's attack and then their target. From there, they must perform one of a number of different minigames which determines how successful the attack is. These range from simple button mashers to stopping a meter at a specific point. While attacks can land without reaching the optimal point, their effectiveness tends to be severed in the process. Additionally, each attack has a separate amount of usage points which dictate how many times the player can use that specific attack before needing to revitalize themselves.

AdventureRole-playing (RPG)
Pokémon Puzzle Challenge

Pokémon Puzzle Challenge

Intelligent Systems, Nintendo, Gradiente

In a rising pit of colored blocks, it's your task to continuously eliminate these tiles by switching two tiles' positions on the horizontal row. When three or more tiles link up in a up/down or left/right fashion, they disappear. Gravity kicks in and settles the rest of the tiles into the bin ? this can cause a chain reaction to occur since other blocks of the same color can fall into place next to each other. It's up to you to continuously work the bin to wipe out tiles by making combination connections and chain reactions. That's the game in a nutshell, but there are several modes of play that'll keep your fingers busy. In the game's Challenge mode, for example, you're up against a computer opponent and you'll have to make combos and chain reactions to send garbage blocks to his unseen screen -- but keep in mind your opponent's doing the same to you.

PlatformPuzzleStrategy
NBA 3 on 3 Featuring Kobe Bryant

NBA 3 on 3 Featuring Kobe Bryant

Nintendo

Experience the wide-open nature of three-on-three basketball with NBA 3-ON-3 FEATURING KOBE BRYANT. You can choose your squad from all of the NBA teams that include actual rosters. Once you have chosen your favorite team, play a Pick-Up game to get accustomed to the game style and controls. When you are ready for some competition, try to win the NBA championship in a 14, 28, 56, or 82-game Season mode. If you don't want to waste your time playing a full season, you can go straight to the Playoffs. No matter what mode you play, the rules of the game can be adjusted, including shot clock violations, backcourt violations, and the maximum number of points that can be scored. If you want to put yourself into the game, you can with the Create-A-Player option. Now you can try to conquer the NBA in NBA 3-ON-3 FEATURING KOBE BRYANT.

Sport
Bound High

Bound High

Japan System Supply, Nintendo

Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.

Puzzle
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