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Sound Fantasy

Sound Fantasy

Nintendo

Sound Fantasy, titled Sound Factory during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled Music Insects, to develop a video game at Nintendo between 1993 and late 1994. The completed product was inexplicably canceled by Nintendo, and the game's key elements were later developed into Maxis's 1996 PC game release titled SimTunes. Sound Fantasy contains eccentric concepts and untested game mechanics. Music games, especially on home consoles, were not popular in the early 1990s, and it wouldn't be until much later in the decade that they gained mainstream attention. The Sound Fantasy prototype contains four different games in one cartridge. Pix Quartet was inspired by Toshio Iwai's Music Insects. There are four insects of different colors, where the player can select different insect to each represent a different instrument. They crawl all over the screen, where the player can draw. Insects that crawl over a colored pixel make a note. Each color represents a different note for each insects. Sample Demos can be loaded to demonstrate the capabilities of this game. Beat Hopper contains three different modes: A-type, B-type and Training. A-type is a rhythm game in the style of Q-bert, where an insect on a pogo must make every block disappear after stepping on it as many times needed. Each block makes its own sound and the order does not matter. The player can improvise a song with each block. B-type requires the player to follow a path of blocks that appears every time the player touches one. The player must make as many steps as possible without losing three lives. Ice Sweeper indicates two modes: A-type and B-type. This game is a Breakout clone with a few new twists added after a few stages, such as four bats controlled by a single player. Star Fly is inspired by music boxes, where the player can set a sequence of stars in the sky, to compose a song. A higher star corresponds to a higher musical note. The player may set the speed and the tone.

Music
Sutte Hakkun

Sutte Hakkun

Nintendo R&D2, indieszero Co., Ltd., St. GIGA, Nintendo

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.

PlatformPuzzle
Shanghai: Triple-Threat

Shanghai: Triple-Threat

Kuusou Kagaku, Success, St. GIGA, Nintendo, SUNSOFT, Activision, Electronic Arts Victor, ASK Kodansha, Sony Computer Entertainment

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".

Card & Board GamePuzzle
Operation Logic Bomb

Operation Logic Bomb

Jaleco, St. GIGA, Nintendo

The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters to dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments. However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and anlystical abilities, has been briefed on all aspects of the mission. Now it's up to him to infiltrate the lab, neutralize the intruders, and rescure the scientists.

Shooter
Mario Kart Arcade GP

Mario Kart Arcade GP

Namco, Nintendo

Mario Kart Arcade GP is an arcade-only iteration of Nintendo's Mario Kart series, developed by Namco. Designed for the Triforce arcade board (also used for F-Zero AX), players can race as one of eleven characters on twenty-four tracks. On certain machines, for an additional fee, a player's data can be saved on a magnetic card which can be inserted into the machine again later to retain unlocked items and records. Nintendo's limited role of development was mainly isolated to ensuring that it was a worthy title for the established franchise. This game's arcade cabinet houses a camera that will take a photograph of the player's face. The photo can be customized and then will be displayed above the player's character during multiplayer races. The game is noted for being the first Mario Kart to feature playable crossover characters: Namco's Pac-Man, Ms. Pac-Man and Blinky. The game's sequel also featured Mametchi, a character from the Tamagotchi games. The third installment included Don from the Taiko no Tatsujin franchise.

ArcadeRacing
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