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Publisher: Ubi Soft Entertainment
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Mobil 1 Rally Championship

Mobil 1 Rally Championship

HotGen, Magnetic Fields, Actualize, Electronic Arts, Ubi Soft Entertainment, Europress Software, DOKA Studios

Mobil 1 Rally Championship (officially called Mobil 1 British Rally Championship, unofficially nicknamed Rally Championship 2000) is a rally video game which is part of the Rally Championship series. The game was released for Windows and PlayStation on 31 December 1999. It is developed by Magnetic Fields and published by Actualize. The PC version is notable for the stages being based around real-life Ordnance Survey maps. Magnetic Fields exists no more. After the Network-Q RAC Rally Championship (1996), it is a sequel to the International Rally Championship (1997). It features 22 cars and 36 tracks, drivable in two directions: Simulation and Arcade.

RacingSimulator
Rayman Rush

Rayman Rush

Ubisoft Shanghai, Ubi Soft Entertainment

Rayman Rush is a on-foot racing game developed and published by Ubisoft, based on the Rayman universe. In many ways, it is like half of a port of Rayman Arena, featuring conversions of the same race tracks, the same introduction movie and also character theme songs (it, however, lacks the battles from M, and the character roster is different). It is a 1-2 player game, and each race has 2 characters running (1 in certain game modes). The game was released 4 months after Rayman M/Arena. Races take place on 12 tracks in four worlds and there are five main modes of play: Training, Championship, Time Attack, Lum, and Target. Some of the modes of play in Rayman Rush concern more combative contests, as opposed to straightforward racing. Success allows players to unlock new characters and play modes. Two Rayman Rush players can race head-to-head, split-screen style.

Racing
Grandia II

Grandia II

Game Arts, Enix Corporation, Ubi Soft Entertainment

Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative.

Role-playing (RPG)
5 / 5