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Barbie: Super Model

Barbie: Super Model

Tahoe Software Productions, Hi Tech Expressions, Playtronic

Help Barbie become a great fashion model! This is an arcade game with many different activities to participate in. In each level, Barbie starts by going left to right with forced scrolling. She has a default speed and can speed up as well. She must avoid moving obstacles by moving up and down and controlling her speed. If she hits one, she loses a chance and it's game over if she runs out of chances. She must pick up items which grant point bonuses and extra chances. There is also a camera item to pick up which brings you to a magazine cover shoot. You are shown a cover with barbie wearing an outfit which is themed to the level. You must then go to her dressing room and dress her in a matching outfit. You are also given separate control of the colors of three different components and must match these. You are awarded points for each correct match. When you reach the right side of the level, you are given a runway practice. This consists of four positions on the runway floor labeled to tell you which button you must press at each one. Barbie then goes back through the level right-to-left. On the return trip, there is a handbag to pick up. This brings you to another magazine cover. You then go to a makeup mirror where you must match Barbie's hairstyle, earrings, eyeshadow and lip and nail color to the cover. Again, you are awarded points for each item which you get correct. When you reach the left side of the level, you must then do Barbie's runway walk that you were given earlier. You are awarded points for each station at which you perform the correct move. Barbie then continues to the next level. There are a total of four: Barbie driving down the street, skating on the beach, walking through a ski resort and walking through the park.

Simulator
Dr. Mario

Dr. Mario

Nintendo, Playtronic

Dr. Mario is a falling block tile-matching video game, in which Mario assumes the role of a doctor, dropping two-colored medical capsules into a medicine bottle representing the playing field. This area is populated by viruses of three colors: red, yellow, and blue. In a manner and style considered similar to Tetris, the player manipulates each capsule as it falls, moving it left or right and rotating it such that it is positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of matching color are aligned in vertical or horizontal configurations, they are removed from play. The main objective is to complete levels, which is accomplished by eliminating all viruses from the playing field. A game over occurs if capsules fill up the playing field in a way that obstructs the bottle's narrow neck.

PuzzleStrategy
F-Zero

F-Zero

Nintendo Entertainment Analysis & Development, St. GIGA, Gradiente, Playtronic, Hyundai, Nintendo

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races. The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh.

Racing
Kid Icarus: Of Myths and Monsters

Kid Icarus: Of Myths and Monsters

Nintendo R&D1, Tose, Nintendo, Playtronic

A lighthearted adventure with mythical challenges. The "8-bit Summer" series continues with this classic action game from 1991. Angel Land is up to its halos in woes as mythical monsters are running rampant. Pit, the original Kid Icarus, must save the realm again. Armed with his trusty bow, he'll zap the bad guys and find the Three Sacred Treasures hidden by Palutena. Only after this grueling training will he be strong enough to take on the dark forces behind Angel Land's troubles. Pit will encounter old friends and new enemies - from helpful Centurions to the dreaded Eggplant Wizard - as he journeys from the depths of the underworld to the towers of the sky palace. Find hammers to shatter special walls and reveal helpful items. Collect hearts by fighting off Pit's foes. Train hard and battle harder. Pit's challenges make the labors of Hercules look like a walk in the park.

Platform
Kirby's Adventure

Kirby's Adventure

HAL Laboratory, Nintendo, Playtronic

Not everything is well in Dream Land. For some mysterious reason, the Dream Spring, a magical well that is the reservoir for all the dreams of the citizens of Dream Land, is no longer working. Everyone is being subjected to their worst nightmares every time they go to sleep. Upon reaching the Dream Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus depriving Dream Land of the magical energy that feeds its spring. Using 20 unique tricks and your ability to steal your enemies' powers by swallowing them, you'll have to make your way through a horrific land filled with all kinds of nightmares. Recover the broken pieces of the Star Rod, and everyone in Dream Land will sleep peacefully once again. If you fail, the citizens of Dream Land will be subjected to a lifetime of terrible nightmares.

AdventurePlatform
Kirby Super Star

Kirby Super Star

HAL Laboratory, Nintendo, Playtronic

Kirby Super Star, released as Kirby's Fun Pak in PAL regions, is a platforming video game developed by HAL Laboratory and published by Nintendo. The game was advertised as featuring eight games: seven short subsections with the same basic gameplay, and two minigames. Kirby Super Star sees players take on the role of Kirby, who can float around the screen, inhale blocks and enemies and spit them out. By swallowing certain enemies after inhaling them, Kirby can copy their abilities and use them as his own, becoming able to perform a wide range of attacks. A unique feature of the game is the addition of helpers. When Kirby is in possession of an ability, he can choose to transform it into a helper character which can be controlled by a second player or the computer AI.

AdventurePlatform
Popeye

Popeye

Technos Japan, Playtronic

Popeye: Ijiwaru Majo Seahag no Maki is a board game and sidescroller action game in one. The goal is to recover all the hearts scattered around the game board and defeat any mini-bosses presented by Popeye villains, and then finally defeat the seahag. The game's levels which are called stages feature large level maps that appear in the form of a board game in which the player will have to take turns moving around, explore each of its spaces, and obtain the hearts of Popeye's frozen friends. There are also spaces that serves different purposes throughout the game. The beginning of each stage starts with by showing the player which character will have to be saved. Their heart the rises skyward and splits into various pieces, those pieces then scatter onto random spaces of the map which the space will appear as an enclosed heart. When on the map, the player presses the action button a wheel will appear with spaces numbered 1-6 which will help determine the player's moves throughout the game. The game had a cancelled release in North America under the title of "Popeye", but ended up being released in Brazil under said title.

AdventureCard & Board GameHack and slash/Beat 'em upPlatformQuiz/Trivia
Boxing Legends of the Ring

Boxing Legends of the Ring

Sculptured Software, Playtronic, Pack-In-Video, Electro Brain

Boxing Legends of the Ring is a boxing game, developed by Sculptured Software and published by Electro Brain. During fights, it is possible to keep track of the participating boxers' wellbeing by observing the small portraits of the fighters' faces at the top of the screen. As the fighters receive punishment, these portraits show injuries such as cuts and bruises, the severity of which indicate the fighter's health (or lack of). There is also a boxing glove shaped meter at the top of the screen, that indicates how much power a boxer has left in his punches (as in a real fight, the more punches boxers throw, the more tired they become, resulting in weaker punches). The fighters movement about the ring is limited to side-stepping left or right; it is impossible to step back or forward. A variety of punches can be thrown; left jabs, crosses to the head, hooks to the body, and uppercuts to the head (all punches except jabs can be thrown with either hand). It is also possible to throw a limited number of so-called 'super punches', that are essentially either a right cross or a right uppercut, but with extra power. At the start of each round, each boxer is capable of throwing one super-punch at any time, although it becomes possible to throw one more with each knockdown they score against their opponent. Defensive techniques consist of blocking, dodging, and clinching. Each boxer has three attributes: 'power', 'stamina', and 'chin'. A special version was released in Mexico and the American Southwest called Chavez II; the game exchanged the English language words for Spanish and omitted some vocals.

FightingSport
5 / 10