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The Flintstones: Burgertime in Bedrock

The Flintstones: Burgertime in Bedrock

Data East

The restaurant business meets prehistoric times in this combination of classic video gaming and old-fashioned cartoon mayhem. Mr. Slate has purchased himself a Brontoburger chain, and Fred has been saddled with the unenviable task of playing chef. It seems that the restaurant has come with a pre-existing problem, though: pests! Run from counter to counter, trying to build sandwiches for the hungry customers, avoiding attacks from the flying beasties all the while. Interestingly, the kitchen is also outfitted with a bunch of platforms and ladders which means you'll have your share of climbing to tackle as well. Lose all of your lives and you're out of a job (resulting in more time at home with the ingratiating Bam-Bam). The graphics and humor are perfect representations of the original cartoon, and the game plays much like the coin-operated BURGERTIME. Play alone or use a link cable to hook up with a friend to see who has the fastest food preparation skills in Bedrock.

ArcadePlatform
Bump 'n' Jump

Bump 'n' Jump

Data East, Coleco, Mattel Electronics, G1M2, Telegames, Technology Associates, Dempa Shimbunsha

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.

ArcadeRacing
Super Hang-On

Super Hang-On

Sega AM2, Sharp, Data East, Electric Dreams Software, Sega, Tec Toy

Super Hang-On is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On. It was also released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.

ArcadeRacing
RoboCop 2

RoboCop 2

Data East, Special FX Software Ltd., Ocean Software

RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.

ArcadePlatformShooter
Doukoku Soshite...

Doukoku Soshite...

Sakata SAS, Studio Line, Data East

In this game, you play the role of a high-school student. A bus takes him and his classmates to the school every day. But this time, just when the hero was talking to one of his classmates, the lovely girl Riyo, a car drove up to the bus, there was a sound of a crash, and then the hero became unconscious. When he woke up, he found himself, his classmates (most of whom were girls), and a couple of unknown people in a locked room in a strange mansion. Soon the hero realizes something terrible is going on in the mansion. People are being killed under mysterious circumstances, their corpses hidden; he finds a memo soaked in blood and a photograph. Will he be able to solve the mystery and to protect the people destiny brought him together with?

AdventurePoint-and-clickVisual Novel
Fighter's History

Fighter's History

Data East, Hyundai

Fighter's History is a 1993 arcade fighting game developed and published by Data East. It's the inaugural game in the Fighter's History series. The main unique feature of the Fighter's History is its weak point system, which allows the player to temporarily stun an opponent by repeatedly hitting their weak point. Fighter's History became infamous for being the subject of a lawsuit against Data East by Capcom, who claimed the game is too similar to its hit title, Street Fighter II, and as such is copyright infringement on its property. The case was found in Data East's favor however, as the court found that the copied elements were scenes a faire, elements necessary for depicting the scenario. The game was later ported to the Super Nintendo Entertainment System in 1994, and followed by a sequel Karnov's Revenge for Neo Geo. There are three different gameplay modes are available. CPU Battle is the traditional arcade mode, where the player select a character and try to complete the game by beating all of the other fighters. In survival mode, the player select a team of five characters to go up against another team. And finally versus mode, where the player can go up against his friends.

Fighting
Creature Shock

Creature Shock

Interactive Studios, Argonaut Games, Virgin Interactive Entertainment (Europe) Ltd., Data East

The earth is overpopulated and mankind must find a second home. The spaceship Amazon is sent to investigate Saturn and Jupiter for possible colonization. Near the end of its mission, all contact is lost with the ship except for a distress beacon. The player is part of the crew sent to the Amazon's last known location to find out what happened. Creature Shock is a first-person shooter with Full Motion Video and arcade-like elements. Aliens of all sizes and types will try to destroy the team, but each one has a weak point that can be exploited. The fighting takes place on the surface of asteroids and within mazes of passageways underground. There are also two 3D sections where the player gets to pilot the ship.

ArcadeShooter
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